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Extended reality (XR) is at the center of attraction in the research community due to the emergence of augmented, mixed, and virtual reality applications. The performance of such applications needs to be uptight to maintain the requirements…

Networking and Internet Architecture · Computer Science 2024-05-14 Anik Mallik , Jiang Xie , Zhu Han

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…

Human-Computer Interaction · Computer Science 2023-04-27 Chris Creed , Maadh Al-Kalbani , Arthur Theil , Sayan Sarcar , Ian Williams

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

Human-Computer Interaction · Computer Science 2025-02-04 Alexander Giovannelli , Leonardo Pavanatto , Shakiba Davari , Haichao Miao , Vuthea Chheang , Brian Giera , Peer-Timo Bremer , Doug Bowman

As augmented reality (AR) becomes increasingly integrated into everyday life, ensuring the safety and trustworthiness of its virtual content is critical. Our research addresses the risks of task-detrimental AR content, particularly that…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Yanming Xiu

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

In recent years, advances in immersive multimedia technologies, such as extended reality (XR) technologies, have led to more realistic and user-friendly devices. However, these devices are often bulky and uncomfortable, still requiring…

Networking and Internet Architecture · Computer Science 2023-01-27 Diego Gonzalez Morin , Daniele Medda , Athanasios Iossifides , Periklis Chatzimisios , Ana Garcia Armada , Alvaro Villegas , Pablo Perez

Multi-user Extended Reality (XR) systems enable transformative shared experiences but introduce unique software defects that compromise user experience. Understanding software defects in multi-user XR systems is crucial for enhancing system…

Software Engineering · Computer Science 2025-10-02 Shuqing Li , Chenran Zhang , Binchang Li , Cuiyun Gao , Michael R. Lyu

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

Human-Computer Interaction · Computer Science 2023-09-06 Rishi Vanukuru , Suibi Che-Chuan Weng , Krithik Ranjan , Torin Hopkins , Amy Banic , Mark D. Gross , Ellen Yi-Luen Do

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

Multimedia · Computer Science 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…

Computers and Society · Computer Science 2024-03-27 Shaun Bangay , Adam P. A. Cardilini , Sophie McKenzie , Maria Nicholas , Manjeet Singh

Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…

Human-Computer Interaction · Computer Science 2024-12-09 Tohid Zarei , Michelle Emery , Dimitrios Saredakis , Gun A. Lee , Ben Stubbs , Ancret Szpak , Tobias Loetscher

The term XR is currently widely used as an expression encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). However, there is no clear consensus regarding its origin or meaning. XR is sometimes explained as an…

Human-Computer Interaction · Computer Science 2026-04-01 Takeshi Kurata

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…

Human-Computer Interaction · Computer Science 2024-09-17 Jan Hendrik Plümer , Kevin Yu , Ulrich Eck , Denis Kalkofen , Philipp Steininger , Nassir Navab , Markus Tatzgern

Cultural heritage sites in Italy typically attract a large number of tourists every year. However, the lack of support for i) locating contents of interest; ii) discovering information on specific contents; and iii) ease of navigation…

Computers and Society · Computer Science 2021-09-17 Karthik Vaidhyanathan , Antonio Bruno , Eleonora Mendola , Filippo Mignosi , Mahyar T. Moghaddam , Henry Muccini , Monica Nesi

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments to create an immersive pre-learning experience. Using…

Human-Computer Interaction · Computer Science 2023-11-02 Ze Gao , Xiang Li , Changkun Liu , Xian Wang , Anqi Wang , Liang Yang , Yuyang Wang , Pan Hui , Tristan Braud

Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…

Human-Computer Interaction · Computer Science 2024-05-10 Sebastian Cmentowski , Sukran Karaosmanoglu , Frank Steinicke

This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in various Extended Reality (XR) applications. We developed a novel…

Human-Computer Interaction · Computer Science 2026-04-23 Lukas Schach , Christian Rack , Ryan P. McMahan , Marc Erich Latoschik

The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

The use of eXtended Reality (XR) technologies in the space domain has increased significantly over the past few years as it can offer many advantages when simulating complex and challenging environments. Space agencies are currently using…

Human-Computer Interaction · Computer Science 2024-10-22 Florian Saling , Andrea Emanuele Maria Casini , Andreas Treuer , Martial Costantini , Leonie Bensch , Tommy Nilsson , Lionel Ferra