Related papers: ReShape: a Collaborative Art Experience
Online Citizen Science platforms are good examples of socio-technical systems where technology-enabled interactions occur between scientists and the general public (volunteers). Citizen Science platforms usually host multiple Citizen…
We present simple models of trajectories in space, both in 2D and in 3D. The first examples, which model bicircular moves in the same direction, are classical curves (epicycloids, etc.). Then, we explore bicircular moves in reverse…
I discuss some problems related to extreme mathematical realism, focusing on a recently proposed "shut-up-and-calculate" approach to physics (arXiv:0704.0646, arXiv:0709.4024). I offer arguments for a moderate alternative, the essence of…
Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We…
This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…
Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in…
Connectivity enabled by technologies such as the Internet of Things, Artificial Intelligence, Big Data, and Cloud Computing is rapidly transforming our interactions with the world and with each other. It reshapes social interactions,…
Assembling parts into an object is a combinatorial problem that arises in a variety of contexts in the real world and involves numerous applications in science and engineering. Previous related work tackles limited cases with identical unit…
The authors investigate how teaching art and astronomy together has the potential to inspire new art forms, enhance scientific public outreach, and promote art and science education. The authors teach an astro-animation class at the…
Art has long been a medium for individuals to engage with the world. Scribble art, a form of abstract visual expression, features spontaneous, gestural strokes made with pens or brushes. These dynamic and expressive compositions, created…
In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…
Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments…
As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…
We present an overview of how certain computational tools currently interact with mathematical practice, and reflect on the implications for research mathematics in the short to medium term, as the field navigates the emerging age of AI and…
This chapter introduces OpenStreetMap - a crowd-sourced, worldwide mapping project and geospatial data repository - to illustrate its usefulness in quickly and easily analyzing and visualizing planning and design outcomes in the built…
Studies of Generative AI (GenAI)-assisted creative workflows have focused on individuals overcoming challenges of prompting to produce what they envisioned. When designers work in teams, how do collaboration and prompting influence each…
In consciousness science, several promising approaches have been developed for how to represent conscious experience in terms of mathematical spaces and structures. What is missing, however, is an explicit definition of what a 'mathematical…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
Computational philosophy is the use of mechanized computational techniques to unearth philosophical insights that are either difficult or impossible to find using traditional philosophical methods. Computational metaphysics is computational…
Crowdsourcing offers a practical method for ranking and scoring large amounts of items. To investigate the algorithms and incentives that can be used in crowdsourcing quality evaluations, we built CrowdGrader, a tool that lets students…