Related papers: ReShape: a Collaborative Art Experience
In this manuscript a joint project between young researchers from all around the world, the Intercultural Science-Art Project, is presented, in which all participants interpreted their own research with art. Art is meant in the most…
Human creative ideation involves both exploration of diverse ideas (divergence) and selective synthesis of explored ideas into coherent combinations (convergence). While processes of divergence and convergence are often interleaved and…
Recently, many artists and creative technologists created computer programming as a goal to create something expressive instead of something functional. In this paper, I analyzed 18 creative coding projects from the Google DevArt…
Incremental computation aims to compute more efficiently on changed input by reusing previously computed results. We give a high-level overview of works on incremental computation, and highlight the essence underlying all of them, which we…
Social computing encompasses the mechanisms through which people interact with computational systems: crowdsourcing systems, ranking and recommendation systems, online prediction markets, citizen science projects, and collaboratively edited…
Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects…
MIT wanted to commission a large scale artwork that would serve to 'illuminate a new campus gateway, inaugurate a space of exchange between MIT and Cambridge, and inspire our students, faculty, visitors, and the surrounding community to…
This paper examines various methods and ideas for humanizing mathematics. The term 'humanizing mathematics' which includes elements of 'aesthetic mathematics' refers to approaches that emphasize the aesthetic, philosophical, and subjective…
Relating human judgements to pictures is central to a wide variety of scientific disciplines. Pictures are used to evoke and study faculties of the human mind, while human input is used to label, understand and model pictorial…
Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes…
Mathematics is often perceived as difficult or inaccessible, yet meaningful engagement can arise in unexpected places. In this article we describe a multi-year exploration of mathematical outreach through games, puzzles, exhibitions, and…
Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in…
Computer science offers a large set of tools for prototyping, writing, running, testing, validating, sharing and reproducing results, however computational science lags behind. In the best case, authors may provide their source code as a…
Designing a novel product is a difficult task not well suited for non-expert crowd workers. In this work-in-progress paper, we first motivate why the design of persuasive products is an interesting context for studying creativity and the…
Probabilistic ideas and tools have recently begun to permeate into several fields where they had traditionally not played a major role, including fields such as numerical linear algebra and optimization. One of the key ways in which these…
In this paper, we introduce 'public computation' as a genre of learning environments that can be used to radically broaden public participation in authentic, computation-enabled STEM disciplinary practices. Our paradigmatic approach…
I discuss some general aspects of the creation, interpretation, and reception of mathematics as a part of civilization and culture.
Infographics are a form of data visualization combining data, information, and statistics. Over the last ten years, infographics have become a popular method for displaying concise information, where infographics are a useful tool for…
We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…
This paper revisits the concept of interaction in interactive art, tracing its evolution from sociocultural origins to its narrowing within human-computer paradigms. It critiques this reduction and proposes a relational (re)turn through…