Related papers: ReShape: a Collaborative Art Experience
In this paper, we introduce the concept of mixsourcing as a modality of crowdsourcing focused on using remixing as a framework to get people to perform creative tasks. We explore this idea through the design of a system that helped us…
This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection.…
Collaborative creativity is the approach of employing crowd to accomplish creative tasks. In this paper, we present a collaborative crowdsourcing platform for writing stories by means of connecting a series of `images'. These connected…
A growing community that shares digital 3D designs has created an opportunity to study, encourage and stimulate innovation. This remix community allows people not only to prototype at a minimal cost but also to work on projects they are…
The highest level of mathematics has traditionally been seen as a solitary endeavour, to produce a proof for review and acceptance by research peers. Mathematics is now at a remarkable inflexion point, with new technology radically…
The fundamental role of mathematics as an inspiration for artists, but also as a tool for art creation, is presented in this paper following different art fields, like architecture, sculpture, painting, photography, literature and poetry,…
Mathematical understanding is built in many ways. Among these, illustration has been a companion and tool for research for as long as research has taken place. We use the term illustration to encompass any way one might bring a mathematical…
Theorists and advocates of "remixing" have suggested that appropriation can act as a pathway for learning. We test this theory quantitatively using data from more than 2.4 million multimedia programming projects shared by more than 1…
This article-based doctoral thesis explores the stakeholder perspectives and experiences of crowdsourced creative work on two of the leading crowdsourcing platforms. The thesis has two parts. In the first part, we explore creative work from…
Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choices, as well as artists' individual and unique contributions.…
Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…
At the intersection of what I call uncomputable art and computational epistemology, a form of experimental philosophy, we find an exciting and promising area of science related to causation with an alternative, possibly best possible,…
Crowdsourcing is a multidisciplinary research area including disciplines like artificial intelligence, human-computer interaction, database, and social science. To facilitate cooperation across disciplines, reproducibility is a crucial…
This note presents reflections drawn from my recent experiences in teaching a course on mathematics and sustainability, with a particular emphasis on raising awareness of the topic and its broader implications. The lectures were structured…
This paper proposes a framework for computational modeling of artistic painting algorithms, inspired by human creative practices. Based on examples from expert artists and from the author's own experience, the paper argues that creative…
Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structures is difficult, because there can be multiple hierarchies…
This paper presents a computational approach to modelling group creativity. It presents an analysis of two studies of group creativity selected from different research cultures and identifies a common theme ("idea build-up") that is then…
This paper presents a platform called RiPPLE (Recommendation in Personalised Peer-Learning Environments) that recommends personalized learning activities to students based on their knowledge state from a pool of crowdsourced learning…
The process of data analysis, especially in GUI-based analytics systems, is highly exploratory. The user iteratively refines a workflow multiple times before arriving at the final workflow. In such an exploratory setting, it is valuable to…
Our interdisciplinary team Mathematics for Applications in Cultural Heritage (MACH) aims to use mathematical research for the benefit of the arts and humanities. Our ultimate goal is to create user-friendly software toolkits for artists,…