Related papers: DreamAudio: Customized Text-to-Audio Generation wi…
Despite imperfect score-matching causing drift in training and sampling distributions of diffusion models, recent advances in diffusion-based acoustic models have revolutionized data-sufficient single-speaker Text-to-Speech (TTS)…
Audio-driven talking video generation has advanced significantly, but existing methods often depend on video-to-video translation techniques and traditional generative networks like GANs and they typically generate taking heads and…
Text-to-audio (TTA) generation is advancing rapidly, but evaluation remains challenging because human listening studies are expensive and existing automatic metrics capture only limited aspects of perceptual quality. We introduce AudioEval,…
We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Sound morphing is the process of gradually and smoothly transforming one sound into another to generate novel and perceptually hybrid sounds that simultaneously resemble both. Recently, diffusion-based text-to-audio models have produced…
Current mainstream audio generation methods primarily rely on simple text prompts, often failing to capture the nuanced details necessary for multi-style audio generation. To address this limitation, the Sound Event Enhanced Prompt Adapter…
Recent advances in large language models (LLMs) have attracted significant interest in extending their capabilities to multimodal scenarios, particularly for speech-to-speech conversational systems. However, existing multimodal models…
Diffusion models have emerged as a dominant approach for text-to-image generation. Key components such as the human preference alignment and classifier-free guidance play a crucial role in ensuring generation quality. However, their…
Test-time adaptation (TTA) aims to improve the performance of source-domain pre-trained models on previously unseen, shifted target domains. Traditional TTA methods primarily adapt model weights based on target data streams, making model…
Listening head generation aims to synthesize a non-verbal responsive listener head by modeling the correlation between the speaker and the listener in dynamic conversion.The applications of listener agent generation in virtual interaction…
With the development of audio playback devices and fast data transmission, the demand for high sound quality is rising for both entertainment and communications. In this quest for better sound quality, challenges emerge from distortions and…
Recent advancements in Latent Diffusion Models (LDMs) have propelled them to the forefront of various generative tasks. However, their iterative sampling process poses a significant computational burden, resulting in slow generation speeds…
We introduce MMAudioSep, a generative model for video/text-queried sound separation that is founded on a pretrained video-to-audio model. By leveraging knowledge about the relationship between video/text and audio learned through a…
Human speech exhibits rich and flexible prosodic variations. To address the one-to-many mapping problem from text to prosody in a reasonable and flexible manner, we propose DiffStyleTTS, a multi-speaker acoustic model based on a conditional…
The art of communication beyond speech there are gestures. The automatic co-speech gesture generation draws much attention in computer animation. It is a challenging task due to the diversity of gestures and the difficulty of matching the…
Animating virtual avatars to make co-speech gestures facilitates various applications in human-machine interaction. The existing methods mainly rely on generative adversarial networks (GANs), which typically suffer from notorious mode…
Room Impulse Responses (RIRs) enable realistic acoustic simulation, with applications ranging from multimedia production to speech data augmentation. However, acquiring high-quality real-world RIRs is labor-intensive, and data scarcity…
Controllable music generation methods are critical for human-centered AI-based music creation, but are currently limited by speed, quality, and control design trade-offs. Diffusion Inference-Time T-optimization (DITTO), in particular,…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…