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Related papers: PaMO: Parallel Mesh Optimization for Intersection-…

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We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…

Graphics · Computer Science 2024-12-23 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk , Yuzhe Luo , Xifeng Gao

We present a new meshing algorithm called guided and augmented meshing, GAMesh, which uses a mesh prior to generate a surface for the output points of a point network. By projecting the output points onto this prior and simplifying the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Nitin Agarwal , M Gopi

We propose a high-performance GPU solver for inverse homogenization problems to design high-resolution 3D microstructures. Central to our solver is a favorable combination of data structures and algorithms, making full use of the parallel…

Optimization and Control · Mathematics 2023-05-26 Di Zhang , Xiaoya Zhai , Ligang Liu , Xiao-Ming Fu

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

Computational analysis with the finite element method requires geometrically accurate meshes. It is well known that high-order meshes can accurately capture curved surfaces with fewer degrees of freedom in comparison to low-order meshes.…

Mathematical Software · Computer Science 2024-01-30 Ketan Mittal , Veselin A. Dobrev , Patrick Knupp , Tzanio Kolev , Franck Ledoux , Claire Roche , Vladimir Z. Tomov

Mesh offsetting plays an important role in discrete geometric processing. In this paper, we propose a parallel feature-preserving mesh offsetting framework with variable distance. Different from the traditional method based on distance and…

Graphics · Computer Science 2023-10-16 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk

We present a Pseudo-Transient Topology Optimization (PeTTO) approach that can leverage graphics processing units (GPUs) to efficiently solve single-material and multi-material topology optimization problems. By integrating PeTTO with phase…

Numerical Analysis · Mathematics 2025-09-10 Mingyuan Yang , Qian Yu , Chao Yang

We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear…

Computer Vision and Pattern Recognition · Computer Science 2019-05-23 Chao Wang , Xiaohu Guo

This paper presents a heterogeneous adaptive mesh refinement (AMR) framework for efficient simulation of moderately stiff reactive problems. This framework features an elaborate subcycling-in-time algorithm along with a specialized…

Computational Physics · Physics 2025-06-04 Yuqi Wang , Yadong Zeng , Ralf Deiterding , Jianhan Liang

A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Zhengyi Zhao , Chen Song , Xiaodong Gu , Yuan Dong , Qi Zuo , Weihao Yuan , Liefeng Bo , Zilong Dong , Qixing Huang

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

Large-scale parallel numerical simulations are essential for a wide range of engineering problems that involve complex, coupled physical processes interacting across a broad range of spatial and temporal scales. The data structures involved…

Mathematical Software · Computer Science 2018-10-11 Fande Kong , Roy H. Stogner , Derek R. Gaston , John W. Peterson , Cody J. Permann , Andrew E. Slaughter , Richard C. Martineau

We present the first triangle mesh-based technique for tracking the evolution of general three-dimensional multimaterial interfaces undergoing complex topology changes induced by deformations and collisions. Our core representation is a…

Graphics · Computer Science 2014-01-22 Fang Da , Christopher Batty , Eitan Grinspun

Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a…

Graphics · Computer Science 2025-06-06 Sidhanth Holalkere , David S. Bindel , Silvia Sellán , Alexander Terenin

We propose a highly parallel primal-dual algorithm for the multicut (a.k.a. correlation clustering) problem, a classical graph clustering problem widely used in machine learning and computer vision. Our algorithm consists of three steps…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-14 Ahmed Abbas , Paul Swoboda

As recurrent neural networks become larger and deeper, training times for single networks are rising into weeks or even months. As such there is a significant incentive to improve the performance and scalability of these networks. While…

Machine Learning · Computer Science 2016-04-08 Jeremy Appleyard , Tomas Kocisky , Phil Blunsom

We present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a…

Computer Vision and Pattern Recognition · Computer Science 2019-05-27 Chao Wang , Xiaohu Guo

Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing such a system identification problem in this area. Previous…

Graphics · Computer Science 2025-06-10 Chuhao Chen , Zhiyang Dou , Chen Wang , Yiming Huang , Anjun Chen , Qiao Feng , Jiatao Gu , Lingjie Liu

I present a 3D advancing-front mesh refinement algorithm that generates a constrained Delaunay mesh for any piecewise linear complex (PLC) and extend this algorithm to produce truly Delaunay meshes for any PLC. First, as in my recently…

Computational Geometry · Computer Science 2021-05-04 Shankar P Sastry