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Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yifan Shen , Jiateng Liu , Xinzhuo Li , Yuanzhe Liu , Bingxuan Li , Houze Yang , Wenqi Jia , Yijiang Li , Tianjiao Yu , James Matthew Rehg , Xu Cao , Ismini Lourentzou

Engagement in virtual learning is essential for participant satisfaction, performance, and adherence, particularly in online education and virtual rehabilitation, where interactive communication plays a key role. Yet, accurately measuring…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Ali Abedi , Sadaf Safa , Tracey J. F. Colella , Shehroz S. Khan

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (more than 3.7M images) of multi-view RGB/monochrome image streams showing 19 subjects interacting with 33…

First-person video naturally brings the use of a physical environment to the forefront, since it shows the camera wearer interacting fluidly in a space based on his intentions. However, current methods largely separate the observed actions…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Tushar Nagarajan , Yanghao Li , Christoph Feichtenhofer , Kristen Grauman

Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Arsha Nagrani , Jasper Uijilings , Shyamal Buch , Tobias Weyand , Sudheendra Vijayanarasimhan , Bo Hu , Ramin Mehran , David A Ross , Cordelia Schmid

In this work, we explore egocentric whole-body motion capture using a single fisheye camera, which simultaneously estimates human body and hand motion. This task presents significant challenges due to three factors: the lack of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Jian Wang , Zhe Cao , Diogo Luvizon , Lingjie Liu , Kripasindhu Sarkar , Danhang Tang , Thabo Beeler , Christian Theobalt

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves…

Computer Vision and Pattern Recognition · Computer Science 2018-10-04 Dafni Antotsiou , Guillermo Garcia-Hernando , Tae-Kyun Kim

We introduce $\Psi_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and…

We investigate exocentric-to-egocentric cross-view translation, which aims to generate a first-person (egocentric) view of an actor based on a video recording that captures the actor from a third-person (exocentric) perspective. To this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Mi Luo , Zihui Xue , Alex Dimakis , Kristen Grauman

In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we…

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yiming Zhong , Qi Jiang , Jingyi Yu , Yuexin Ma

The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy…

Robotics · Computer Science 2025-11-17 Wenbin Bai , Qiyu Chen , Xiangbo Lin , Jianwen Li , Quancheng Li , Hejiang Pan , Yi Sun

We introduce an efficient approach for learning dexterous grasping with minimal data, advancing robotic manipulation capabilities across different robotic hands. Unlike traditional methods that require millions of grasp labels for each…

Robotics · Computer Science 2025-02-25 Hao-Shu Fang , Hengxu Yan , Zhenyu Tang , Hongjie Fang , Chenxi Wang , Cewu Lu

Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…

Computer Vision and Pattern Recognition · Computer Science 2017-11-10 Marc Bolaños , Álvaro Peris , Francisco Casacuberta , Sergi Soler , Petia Radeva

Learning action models from real-world human-centric interaction datasets is important towards building general-purpose intelligent assistants with efficiency. However, most existing datasets only offer specialist interaction category and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Liang Xu , Chengqun Yang , Zili Lin , Fei Xu , Yifan Liu , Congsheng Xu , Yiyi Zhang , Jie Qin , Xingdong Sheng , Yunhui Liu , Xin Jin , Yichao Yan , Wenjun Zeng , Xiaokang Yang

Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Jilan Xu , Yifei Huang , Baoqi Pei , Junlin Hou , Qingqiu Li , Guo Chen , Yuejie Zhang , Rui Feng , Weidi Xie

Scaling robot policy learning is bottlenecked by the cost of collecting demonstrations, while language annotations for existing demonstrations are comparatively cheap. We study language density as a lever for extracting more signal from a…

Data-driven navigation algorithms are critically dependent on large-scale, high-quality real-world data collection for successful training and robust performance in realistic and uncontrolled conditions. To enhance the growing family of…

ENIGMA-51 is a new egocentric dataset acquired in an industrial scenario by 19 subjects who followed instructions to complete the repair of electrical boards using industrial tools (e.g., electric screwdriver) and equipments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Francesco Ragusa , Rosario Leonardi , Michele Mazzamuto , Claudia Bonanno , Rosario Scavo , Antonino Furnari , Giovanni Maria Farinella

We present DexMan, an automated framework that converts human visual demonstrations into bimanual dexterous manipulation skills for humanoid robots in simulation. Operating directly on third-person videos of humans manipulating rigid…

Robotics · Computer Science 2025-10-10 Jhen Hsieh , Kuan-Hsun Tu , Kuo-Han Hung , Tsung-Wei Ke