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At first glance, quantum mechanics and behavioural science seem worlds apart -- one rooted in equations and particles, the other in thoughts and choices. Yet, emerging research reveals a profound and unexpected bridge between them. This…

Physics and Society · Physics 2025-08-29 Ivan S. Maksymov

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

Computer Science and Game Theory · Computer Science 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

We take inspiration from the study of human explanation to inform the design and evaluation of interpretability methods in machine learning. First, we survey the literature on human explanation in philosophy, cognitive science, and the…

Artificial Intelligence · Computer Science 2021-09-21 David Alvarez-Melis , Harmanpreet Kaur , Hal Daumé , Hanna Wallach , Jennifer Wortman Vaughan

Machine ethics has received increasing attention over the past few years because of the need to ensure safe and reliable artificial intelligence (AI). The two dominantly used theories in machine ethics are deontological and utilitarian…

Artificial Intelligence · Computer Science 2023-01-10 Ajay Vishwanath , Einar Duenger Bøhn , Ole-Christoffer Granmo , Charl Maree , Christian Omlin

This paper introduces TurnaboutLLM, a novel framework and dataset for evaluating the deductive reasoning abilities of Large Language Models (LLMs) by leveraging the interactive gameplay of detective games Ace Attorney and Danganronpa. The…

Computation and Language · Computer Science 2025-09-23 Yuan Yuan , Muyu He , Muhammad Adil Shahid , Jiani Huang , Ziyang Li , Li Zhang

The Discovery Engine is a general purpose automated system for scientific discovery, which combines machine learning with state-of-the-art ML interpretability to enable rapid and robust scientific insight across diverse datasets. In this…

There is a growing concern about typically opaque decision-making with high-performance machine learning algorithms. Providing an explanation of the reasoning process in domain-specific terms can be crucial for adoption in risk-sensitive…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Aditya Chattopadhyay , Stewart Slocum , Benjamin D. Haeffele , Rene Vidal , Donald Geman

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

Artificial Intelligence · Computer Science 2018-09-10 Matthew Guzdial , Mark Riedl

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

In this paper, we discuss different models for human logic systems and describe a game with nature. G\"odel`s incompleteness theorem is taken into account to construct a model of logical networks based on axioms obtained by symmetry…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 Fariel Shafee

A universal feature of human societies is the adoption of systems of rules and norms in the service of cooperative ends. How can we build learning agents that do the same, so that they may flexibly cooperate with the human institutions they…

Artificial Intelligence · Computer Science 2024-02-23 Ninell Oldenburg , Tan Zhi-Xuan

Self-play is a common paradigm for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner…

Artificial Intelligence · Computer Science 2022-06-28 Darius Muglich , Luisa Zintgraf , Christian Schroeder de Witt , Shimon Whiteson , Jakob Foerster

We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…

Logic in Computer Science · Computer Science 2014-09-29 Jules Hedges , Paulo Oliva , Evguenia Winschel , Viktor Winschel , Philipp Zahn

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better…

Artificial Intelligence · Computer Science 2021-08-12 Michael Cerny Green , Ahmed Khalifa , Philip Bontrager , Rodrigo Canaan , Julian Togelius

We propose a generic game-based approach for test case generation. We set up a game between the tester and the System Under Test, in such a way that test cases correspond to game strategies, and the conformance relation ioco corresponds to…

Computer Science and Game Theory · Computer Science 2018-09-11 Petra van den Bos , Marielle Stoelinga

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

Today, as increasingly complex predictive models are developed, simple rule sets remain a crucial tool to obtain interpretable predictions and drive high-stakes decision making. However, a single rule set provides a partial representation…

Machine Learning · Computer Science 2024-06-06 Martino Ciaperoni , Han Xiao , Aristides Gionis