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This paper presents the three scripting commands and main functionalities of a novel character animation environment called CHASE. CHASE was developed for enabling inexperienced programmers, animators, artists, and students to animate in…

Graphics · Computer Science 2017-02-13 Christos Mousas

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zihao Huang , Shoukang Hu , Guangcong Wang , Tianqi Liu , Yuhang Zang , Zhiguo Cao , Wei Li , Ziwei Liu

We introduce the concept of notational animating, an interaction paradigm for animation authoring where users sketch high-level notations over static drawings to indicate intended motions, which are then interpreted by automatic methods…

Human-Computer Interaction · Computer Science 2026-03-10 Xinyu Shi , Li-Yi Wei , Nanxuan Zhao , Jian Zhao , Rubaiat Habib Kazi

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

Creating 3D character animations traditionally requires significant time and effort from the animator. Advancements in generative methods now enable easy creation of multiple character animation variations for use or further editing.…

Human-Computer Interaction · Computer Science 2026-05-05 Ludwig Sidenmark , Qian Zhou , George Fitzmaurice , Fraser Anderson

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…

Graphics · Computer Science 2023-07-19 Jack Saunders , Steven Caulkin , Vinay Namboodiri

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Shaojie Bai , Te-Li Wang , Chenghui Li , Akshay Venkatesh , Tomas Simon , Chen Cao , Gabriel Schwartz , Ryan Wrench , Jason Saragih , Yaser Sheikh , Shih-En Wei

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…

Human-Computer Interaction · Computer Science 2024-05-07 Rafael Kuffner dos Anjos , João Madeiras Pereira

Dynamic facial emotion is essential for believable AI-generated avatars, yet most systems remain visually static, limiting their use in simulations like virtual training for investigative interviews with abused children. We present a…

Human-Computer Interaction · Computer Science 2025-07-09 Pegah Salehi , Sajad Amouei Sheshkal , Vajira Thambawita , Michael A. Riegler , Pål Halvorsen

Robot animation is a new form of character animation that extends the traditional process by allowing the animated motion to become more interactive and adaptable during interaction with users in real-world settings. This paper reviews how…

Robotics · Computer Science 2019-06-04 Tiago Ribeiro , Ana Paiva

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Edoardo Remelli , Timur Bagautdinov , Shunsuke Saito , Tomas Simon , Chenglei Wu , Shih-En Wei , Kaiwen Guo , Zhe Cao , Fabian Prada , Jason Saragih , Yaser Sheikh

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Although pervasive sensing technologies are increasingly capable of continuously detecting human emotional states, there is still a critical challenge: how to unobtrusively communicate this sensed data back to the user. Realistic avatars…

Human-Computer Interaction · Computer Science 2026-05-13 Michal R. Wrobel , Duygun Erol Barkana , Agnieszka Landowska

This paper introduces a novel activity dataset which exhibits real-life and diverse scenarios of complex, temporally-extended human activities and actions. The dataset presents a set of videos of actors performing everyday activities in a…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Jawad Tayyub , Majd Hawasly , David C. Hogg , Anthony G. Cohn

Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like…

Graphics · Computer Science 2025-07-08 Gene Wei-Chin Lin , Egor Larionov , Hsiao-yu Chen , Doug Roble , Tuur Stuyck

Despite recent progress, video generative models still struggle to animate static images into videos that portray delicate human actions, particularly when handling uncommon or novel actions whose training data are limited. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Haoxin Li , Yingchen Yu , Qilong Wu , Hanwang Zhang , Song Bai , Boyang Li