Related papers: Accelerated Interactive Auralization of Highly Rev…
Incremental text-to-speech, also known as streaming TTS, has been increasingly applied to online speech applications that require ultra-low response latency to provide an optimal user experience. However, most of the existing speech…
Autonomous soundscape augmentation systems typically use trained models to pick optimal maskers to effect a desired perceptual change. While acoustic information is paramount to such systems, contextual information, including participant…
This paper addresses the combination of complementary parallel speech recognition systems to reduce the error rate of speech recognition systems operating in real highly-reverberant environments. First, the testing environment consists of…
Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert…
This paper introduces a nonlinear string sound synthesizer, based on a finite difference simulation of the dynamic behavior of strings under various excitations. The presented synthesizer features a versatile string simulation engine…
We consider the problem of simultaneous reduction of acoustic echo, reverberation and noise. In real scenarios, these distortion sources may occur simultaneously and reducing them implies combining the corresponding distortion-specific…
Most soundfield synthesis approaches deal with extensive and regular loudspeaker arrays, which are often not suitable for home audio systems, due to physical space constraints. In this article we propose a technique for soundfield synthesis…
We present a live demonstration for RAVEN, a real-time audio-visual speech enhancement system designed to run entirely on a CPU. In single-channel, audio-only settings, speech enhancement is traditionally approached as the task of…
Accurately modeling sound propagation with complex real-world environments is essential for Novel View Acoustic Synthesis (NVAS). While previous studies have leveraged visual perception to estimate spatial acoustics, the combined use of…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key…
Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Speech enhancement plays an essential role in improving the quality of speech signals in noisy environments. This paper investigates the efficacy of integrating Bidirectional Gated Recurrent Units (BGRU) and Transformer models for speech…
Neural networks with Auto-regressive structures, such as Recurrent Neural Networks (RNNs), have become the most appealing structures for acoustic modeling of parametric text to speech synthesis (TTS) in ecent studies. Despite the prominent…
Recent success of the Tacotron speech synthesis architecture and its variants in producing natural sounding multi-speaker synthesized speech has raised the exciting possibility of replacing expensive, manually transcribed, domain-specific,…
While self-supervised learning (SSL) has revolutionized audio representation, the excessive parameterization and quadratic computational cost of standard Transformers limit their deployment on resource-constrained devices. To address this…
This paper delves into the challenging task of Active Speaker Detection (ASD), where the system needs to determine in real-time whether a person is speaking or not in a series of video frames. While previous works have made significant…
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…