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The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

Machine Learning · Computer Science 2021-04-29 Alexandre Borges , Arlindo Oliveira

Although model-based and model-free approaches to learning the control of systems have achieved impressive results on standard benchmarks, generalization to task variations is still lacking. Recent results suggest that generalization for…

Machine Learning · Computer Science 2021-02-16 Marin Vlastelica , Michal Rolínek , Georg Martius

Nowadays, pretrained models are increasingly used as general-purpose backbones and adapted at test-time to downstream environments where target data are scarce and unlabeled. While this paradigm has proven effective for improving clean…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Stefano Bianchettin , Giulio Rossolini , Giorgio Buttazzo

Designing protein nanomaterials of predefined shape and characteristics has the potential to dramatically impact the medical industry. Machine learning (ML) has proven successful in protein design, reducing the need for expensive wet lab…

Artificial Intelligence · Computer Science 2024-05-06 Frederic Renard , Cyprien Courtot , Alfredo Reichlin , Oliver Bent

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

Artificial Intelligence · Computer Science 2026-01-08 Jingbin Liu , Xuechun Wang

Machine learning applications frequently come with multiple diverse objectives and constraints that can change over time. Accordingly, trained models can be tuned with sets of hyper-parameters that affect their predictive behavior (e.g.,…

Machine Learning · Computer Science 2022-10-17 Bracha Laufer-Goldshtein , Adam Fisch , Regina Barzilay , Tommi Jaakkola

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

Artificial Intelligence · Computer Science 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

We test a recent proposal to use approximate trivializing maps in a field theory to speed up Hybrid Monte Carlo simulations. Simulating the CP^{N-1} model, we find a small improvement with the leading order transformation, which is however…

High Energy Physics - Lattice · Physics 2015-03-18 Georg P. Engel , Stefan Schaefer

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted…

Machine Learning · Computer Science 2020-07-27 Jean-Bastien Grill , Florent Altché , Yunhao Tang , Thomas Hubert , Michal Valko , Ioannis Antonoglou , Rémi Munos

The model-based reinforcement learning paradigm, which uses planning algorithms and neural network models, has recently achieved unprecedented results in diverse applications, leading to what is now known as deep reinforcement learning.…

Machine Learning · Computer Science 2022-01-11 Tiago Gaspar Oliveira , Arlindo L. Oliveira

Accurately and efficiently estimating system performance under uncertainty is paramount in power system planning and operation. Monte Carlo simulation is often used for this purpose, but convergence may be slow, especially when detailed…

Computation · Statistics 2020-10-23 Simon Tindemans , Goran Strbac

Test automation brings the potential to reduce costs and human effort, but several aspects of software testing remain challenging to automate. One such example is automated performance testing to find performance breaking points. Current…

Software Engineering · Computer Science 2020-08-03 Mahshid Helali Moghadam , Mehrdad Saadatmand , Markus Borg , Markus Bohlin , Björn Lisper

Deep reinforcement learning repeatedly succeeds in closed, well-defined domains such as games (Chess, Go, StarCraft). The next frontier is real-world scenarios, where setups are numerous and varied. For this, agents need to learn the…

Machine Learning · Computer Science 2023-02-10 Andreea Deac , Théophane Weber , George Papamakarios

Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment and the offline case when learning from a fixed dataset. However,…

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…

Machine Learning · Computer Science 2019-12-17 Dan Schmidt , Nick Moran , Jonathan S. Rosenfeld , Jonathan Rosenthal , Jonathan Yedidia

AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is…

Machine Learning · Computer Science 2023-06-08 Jonathan Pirnay , Quirin Göttl , Jakob Burger , Dominik Gerhard Grimm

Complex sequential decision-making planning problems, covering infinite states' space have been shown to be solvable by AlphaZero type of algorithms. Such an approach that trains a neural model while simulating projection of futures with a…

Artificial Intelligence · Computer Science 2024-08-13 Ronit Bustin , Claudia V. Goldman

We examine the zero-temperature Metropolis Monte Carlo algorithm as a tool for training a neural network by minimizing a loss function. We find that, as expected on theoretical grounds and shown empirically by other authors, Metropolis…

Machine Learning · Computer Science 2022-08-11 Stephen Whitelam , Viktor Selin , Ian Benlolo , Corneel Casert , Isaac Tamblyn

The recent successes of deep learning and deep reinforcement learning have firmly established their statuses as state-of-the-art artificial learning techniques. However, longstanding drawbacks of these approaches, such as their poor sample…

Artificial Intelligence · Computer Science 2020-02-05 Thommen George Karimpanal

For reinforcement learning agents to be deployed in high-risk settings, they must achieve a high level of robustness to unfamiliar scenarios. One method for improving robustness is unsupervised environment design (UED), a suite of methods…