Related papers: Some Maker-Breaker games on hypergraphs
Hypergraphs are structures that can be decomposed or described; in other words they are recursively countable. Here, we get exact and asymptotic enumeration results on hypergraphs by means of exponential generating functions. The number of…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
We consider two extremal problems for set systems without long Berge cycles. First we give Dirac-type minimum degree conditions that force long Berge cycles. Next we give an upper bound for the number of hyperedges in a hypergraph with…
We say that a $k$-uniform hypergraph $C$ is a Hamilton cycle of type $\ell$, for some $1\le \ell \le k$, if there exists a cyclic ordering of the vertices of $C$ such that every edge consists of $k$ consecutive vertices and for every pair…
Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…
Two new versions of the so-called Maker-Breaker Positional Games are defined by J\'ozsef Beck in [{\em Combinatorica} {\bf 22}(2) (2002) 169--216]. He defines two players, Picker and Chooser. In each round, Picker takes a pair of elements…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
The following general variant of deterministic Hats game is analyzed. Several sages wearing colored hats occupy the vertices of a graph, the $k$-th sage can have hats of one of $h(k)$ colors. Each sage tries to guess the color of his own…
A biclique is a maximal induced complete bipartite subgraph of a graph. We investigate the intersection structure of edge-sets of bicliques in a graph. Specifically, we study the associated edge-biclique hypergraph whose hyperedges are…
We study the $(m,b)$ Maker-Breaker percolation game on $\mathbb{Z}^2$, introduced by Day and Falgas-Ravry. As our first result, we show that Breaker has a winning strategy for the $(m,b)$-game whenever $b \geq (2-\frac{1}{14} + o(1))m$,…
We consider the problem of constructing a graph of minimum degree $k\ge 1$ in the following controlled random graph process, introduced recently by Frieze, Krivelevich and Michaeli. Suppose the edges of the complete graph on $n$ vertices…
An r-cut of a k-uniform hypergraph H is a partition of the vertex set of H into r parts and the size of the cut is the number of edges which have a vertex in each part. A classical result of Edwards says that every m-edge graph has a 2-cut…
In a hypergraph with vertex set $V$ and edge set $E$, a real-valued function $f: V \to [0, 1]$ is a fractional transversal if $\sum_{v\in e} f(v) \ge 1$ for every edge $e \in E$. Its size is $|f| := \sum_{v \in V} f(v)$, and the fractional…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
We say that a $k$-uniform hypergraph $C$ is a Hamilton cycle of type $\ell$, for some $1\le \ell \le k$, if there exists a cyclic ordering of the vertices of $C$ such that every edge consists of $k$ consecutive vertices and for every pair…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
The extremal problem of hypergraph colorings related to Erd\H{o}s--Hajnal property $B$-problem is considered. Let $k$ be a natural number. The problem is to find the value of $m_k(n)$ equal to the minimal number of edges in an $n$-uniform…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…