Related papers: Hues and Cues: Human vs. CLIP
Humans show language-biased image recognition for a word-embedded image, known as picture-word interference. Such interference depends on hierarchical semantic categories and reflects that human language processing highly interacts with…
In human conversation, both interlocutors play an active role in maintaining mutual understanding. When listeners are uncertain about what speakers mean, for example, they can request clarification. It is an open question for language…
With the rise of machines to human-level performance in complex recognition tasks, a growing amount of work is directed towards comparing information processing in humans and machines. These studies are an exciting chance to learn about one…
Contrastive Language-Image Pre-training (CLIP) models have demonstrated remarkable performance in zero-shot classification tasks, yet their efficacy in handling complex multi-object scenarios remains challenging. This study presents a…
We design new visual illusions by finding "adversarial examples" for principled models of human perception -- specifically, for probabilistic models, which treat vision as Bayesian inference. To perform this search efficiently, we design a…
We evaluate the state-of-the-art multimodal "visual semantic" model CLIP ("Contrastive Language Image Pretraining") for biases related to the marking of age, gender, and race or ethnicity. Given the option to label an image as "a photo of a…
The objective of this paper is to assess the quality of explanation heatmaps for image classification tasks. To assess the quality of explainability methods, we approach the task through the lens of accuracy and stability. In this work, we…
Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…
We present a technique for estimating the similarity between objects such as movies or foods whose proper representation depends on human perception. Our technique combines a modest number of human similarity assessments to infer a pairwise…
Machine learning technology has become ubiquitous, but, unfortunately, often exhibits bias. As a consequence, disparate stakeholders need to interact with and make informed decisions about using machine learning models in everyday systems.…
Human categorization is one of the most important and successful targets of cognitive modeling in psychology, yet decades of development and assessment of competing models have been contingent on small sets of simple, artificial…
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…
Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
As machine learning systems increasingly inform critical decisions, the need for human-understandable explanations grows. Current evaluations of Explainable AI (XAI) often prioritize technical fidelity over cognitive accessibility which…
Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…
This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order…
Gender and race inferred from an individual's name are a notable source of stereotypes and biases that subtly influence social interactions. Abundant evidence from human experiments has revealed the preferential treatment that one receives…