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Related papers: Hues and Cues: Human vs. CLIP

200 papers

Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage…

Computation and Language · Computer Science 2023-12-20 Kevin Denamganaï , Sondess Missaoui , James Alfred Walker

Utilitarian games such as dictator games to measure fairness have been studied in the social sciences for decades. These games have given us insight into not only how humans view fairness but also in what conditions the frequency of…

Artificial Intelligence · Computer Science 2024-02-12 Jazmia Henry

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

A fundamental characteristic common to both human vision and natural language is their compositional nature. Yet, despite the performance gains contributed by large vision and language pretraining, recent investigations find that most-if…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Chenhao Zheng , Jieyu Zhang , Aniruddha Kembhavi , Ranjay Krishna

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

Artificial Intelligence · Computer Science 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

Color constancy and color illusion perception are two phenomena occurring in the human visual system, which can help us reveal unknown mechanisms of human perception. For decades computer vision scientists have developed numerous color…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Oguzhan Ulucan , Diclehan Ulucan , Marc Ebner

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

Artificial Intelligence · Computer Science 2025-08-29 Jaeman Son , Hyunsoo Kim

The classic duck-rabbit illusion reveals that when visual evidence is ambiguous, the human brain must decide what it sees. But where exactly do human observers draw the line between ''duck'' and ''rabbit'', and do machine classifiers draw…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yuqi Hu , Vasha DuTell , Ahna R. Girshick , Jennifer E. Corbett

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

Artificial Intelligence · Computer Science 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Although CLIPScore is a powerful generic metric that captures the similarity between a text and an image, it fails to distinguish between a caption that is meant to complement the information in an image and a description that is meant to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 Amir Zur , Elisa Kreiss , Karel D'Oosterlinck , Christopher Potts , Atticus Geiger

We present our game, Cube2Pipes, as an attempt to investigate a unique gameplay design where we use a tangible 3D spatial puzzle, in the form of a 2X2 Rubik's Cube, as an interface to a tabletop mobile augmented reality (AR) game. The game…

Human-Computer Interaction · Computer Science 2024-07-19 Sukanya Bhattacharjee , Parag Chaudhuri

Automated interpretation of signals yields many impressive applications from the area of affective computing and human activity recognition (HAR). In this paper we ask the question about possibility of cognitive activity recognition on the…

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

Contrastive Language-Image Pretraining (CLIP) has emerged as a novel paradigm to learn visual models from language supervision. While researchers continue to push the frontier of CLIP, reproducing these works remains challenging. This is…

Computer Vision and Pattern Recognition · Computer Science 2022-03-14 Yufeng Cui , Lichen Zhao , Feng Liang , Yangguang Li , Jing Shao

Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person's discomfort, thereby alleviating the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Nitzan Bitton-Guetta , Aviv Slobodkin , Aviya Maimon , Eliya Habba , Royi Rassin , Yonatan Bitton , Idan Szpektor , Amir Globerson , Yuval Elovici

Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions…

Computation and Language · Computer Science 2026-05-27 Eilam Shapira , Moshe Tennenholtz , Roi Reichart

The increasing availability of image-text pairs has largely fueled the rapid advancement in vision-language foundation models. However, the vast scale of these datasets inevitably introduces significant variability in data quality, which…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Lei Zhang , Fangxun Shu , Tianyang Liu , Sucheng Ren , Hao Jiang , Cihang Xie