Related papers: Learning from Silence and Noise for Visual Sound S…
Visual Speech Recognition (VSR) aims to recognize corresponding text by analyzing visual information from lip movements. Due to the high variability and weak information of lip movements, VSR tasks require effectively utilizing any…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
The goal of self-supervised learning (SSL) for automatic speech recognition (ASR) is to learn good speech representations from a large amount of unlabeled speech for the downstream ASR task. However, most SSL frameworks do not consider…
In recent years, Event Sound Source Localization has been widely applied in various fields. Recent works typically relying on the contrastive learning framework show impressive performance. However, all work is based on large relatively…
Silent speech interfaces have been recently proposed as a way to enable communication when the acoustic signal is not available. This introduces the need to build visual speech recognition systems for silent and whispered speech. However,…
Audio-visual segmentation (AVS) is a challenging task that involves accurately segmenting sounding objects based on audio-visual cues. The effectiveness of audio-visual learning critically depends on achieving accurate cross-modal alignment…
In this paper, we propose novel deep learning based algorithms for multiple sound source localization. Specifically, we aim to find the 2D Cartesian coordinates of multiple sound sources in an enclosed environment by using multiple…
Despite surveillance systems are becoming increasingly ubiquitous in our living environment, automated surveillance, currently based on video sensory modality and machine intelligence, lacks most of the time the robustness and reliability…
Perceiving a scene most fully requires all the senses. Yet modeling how objects look and sound is challenging: most natural scenes and events contain multiple objects, and the audio track mixes all the sound sources together. We propose to…
This paper presents the objective, dataset, baseline, and metrics of Task 3 of the DCASE2025 Challenge on sound event localization and detection (SELD). In previous editions, the challenge used four-channel audio formats of first-order…
Conventional audio-visual methods for speaker verification rely on large amounts of labeled data and separate modality-specific architectures, which is computationally expensive, limiting their scalability. To address these problems, we…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
This technical report presents our submission to Task 3 of the DCASE 2025 Challenge: Stereo Sound Event Localization and Detection (SELD) in Regular Video Content. We address the audio-only task in this report and introduce several key…
Modern speech enhancement (SE) networks typically implement noise suppression through time-frequency masking, latent representation masking, or discriminative signal prediction. In contrast, some recent works explore SE via generative…
This work proposes a method for source device identification from speech recordings that applies neural-network-based denoising, to mitigate the impact of counter-forensics attacks using noise injection. The method is evaluated by comparing…
Automatic singing voice understanding tasks, such as singer identification, singing voice transcription, and singing technique classification, benefit from data-driven approaches that utilize deep learning techniques. These approaches work…
The identification of source cameras from videos, though it is a highly relevant forensic analysis topic, has been studied much less than its counterpart that uses images. In this work we propose a method to identify the source camera of a…
Extensive studies have shown that deep learning models are vulnerable to adversarial and natural noises, yet little is known about model robustness on noises caused by different system implementations. In this paper, we for the first time…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
Self-supervised learning (SSL) has proven vital in speech and audio-related applications. The paradigm trains a general model on unlabeled data that can later be used to solve specific downstream tasks. This type of model is costly to train…