English
Related papers

Related papers: MicroLabVR: Interactive 3D Visualization of Simula…

200 papers

3D reconstruction is a challenging current topic in medical research. We perform 3D reconstructions from serial sections stained by immunohistological methods. This paper presents an immersive visualisation solution to quality control (QC),…

Graphics · Computer Science 2021-03-23 Oleg Lobachev , Moritz Berthold , Henriette Pfeffer , Michael Guthe , Birte S. Steiniger

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Scientists construct connectomes, comprehensive descriptions of neuronal connections across a brain, in order to better understand and model brain function. Interactive visualizations of these pathways would enable exploratory analysis of…

Neurons and Cognition · Quantitative Biology 2022-05-06 Seth Daetwiler , Angus Read , Jessica Stillwell , Kameron Decker Harris

Visual exploration of large multidimensional datasets has seen tremendous progress in recent years, allowing users to express rich data queries that produce informative visual summaries, all in real time. Techniques based on data cubes are…

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

Living environments play a vital role in the prevalence and progression of diseases, and understanding their impact on patient's health status becomes increasingly crucial for developing AI models. However, due to the lack of long-term and…

Machine Learning · Computer Science 2025-06-18 Yuanlong Wang , Pengqi Wang , Changchang Yin , Ping Zhang

Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Yue Chen , Xuan Wang , Xingyu Chen , Qi Zhang , Xiaoyu Li , Yu Guo , Jue Wang , Fei Wang

This research aims to improve dietetic-nutritional treatment using state-of-the-art RGB-D sensors and virtual reality (VR) technology. Recent studies show that adherence to treatment can be improved using multimedia technologies. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-03 Andrés Fuster-Guilló , Jorge Azorín-López , Marcelo Saval-Calvo , Juan Miguel Castillo-Zaragoza , Nahuel Garcia-DUrso , Robert B Fisher

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…

Human-Computer Interaction · Computer Science 2021-09-01 Karen B. Schloss , Melissa A. Schoenlein , Ross Tredinnick , Simon Smith , Nathaniel Miller , Chris Racey , Christian Castro , Bas Rokers

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

Through digital imaging, microscopy has evolved from primarily being a means for visual observation of life at the micro- and nano-scale, to a quantitative tool with ever-increasing resolution and throughput. Artificial intelligence, deep…

The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…

Human-Computer Interaction · Computer Science 2023-03-15 Nico Reski , Aris Alissandrakis , Andreas Kerren

Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…

Human-Computer Interaction · Computer Science 2019-08-15 Lukas D. J. Fiederer , Hisham Alwanni , Martin Völker , Oliver Schnell , Jürgen Beck , Tonio Ball

Purpose: Development of a novel interactive visualization approach for the exploration of radiotherapy treatment plans with a focus on overlap volumes with the aim of healthy tissue sparing. Methods: We propose a visualization approach to…

Human-Computer Interaction · Computer Science 2023-10-03 Matthias Schlachter , Samuel Peters , Daniel Camenisch , Paul Martin Putora , Katja Bühler

Virtual reality (VR) training simulators of liver needle insertion in the hepatic area of breathing virtual patients currently need 4D data acquisitions as a prerequisite. Here, first a population-based breathing virtual patient 4D atlas…

Computer Vision and Pattern Recognition · Computer Science 2017-12-25 Andre Mastmeyer , Matthias Wilms , Heinz Handels

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

Studying collaborative behavior in Mixed Reality (MR) often requires extensive, challenging data collection. This paper introduces MoCoMR, a novel simulator designed to address this by generating synthetic yet realistic collaborative MR…

Human-Computer Interaction · Computer Science 2025-03-14 Diana Romero , Fatima Anwar , Salma Elmalaki

Spatial transcriptomics methods capture cellular measurements such as gene expression and cell types at specific locations in a cell, helping provide a localized picture of tissue health. Traditional visualization techniques superimpose the…

Quantitative Methods · Quantitative Biology 2024-10-16 Siyuan Zhao , G. Elisabeta Marai