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Large Language Model-driven (LLM-driven) social bots pose a growing threat to online discourse by generating human-like content that evades conventional detection. Existing methods suffer from limited detection accuracy due to overreliance…

Artificial Intelligence · Computer Science 2026-04-03 Zhongbo Wang , Zhiyu Lin , Zhu Wang , Haizhou Wang

The dissemination of Large Language Models (LLMs), trained at scale, and endowed with powerful text-generating abilities, has made it easier for all to produce harmful, toxic, faked or forged content. In response, various proposals have…

Computation and Language · Computer Science 2025-06-12 Matthieu Dubois , François Yvon , Pablo Piantanida

The deployment of large language models (LLMs) in diverse applications requires a thorough understanding of their decision-making strategies and behavioral patterns. As a supplement to a recent study on the behavioral Turing test, this…

Artificial Intelligence · Computer Science 2024-12-18 Yutong Xie , Yiyao Liu , Zhuang Ma , Lin Shi , Xiyuan Wang , Walter Yuan , Matthew O. Jackson , Qiaozhu Mei

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Large Language Models (LLMs) have increasingly been utilized in social simulations, where they are often guided by carefully crafted instructions to stably exhibit human-like behaviors during simulations. Nevertheless, we doubt the…

Artificial Intelligence · Computer Science 2024-10-29 Zengqing Wu , Run Peng , Shuyuan Zheng , Qianying Liu , Xu Han , Brian Inhyuk Kwon , Makoto Onizuka , Shaojie Tang , Chuan Xiao

The high growth of Online Social Networks (OSNs) over the last few years has allowed automated accounts, known as social bots, to gain ground. As highlighted by other researchers, most of these bots have malicious purposes and tend to mimic…

Social and Information Networks · Computer Science 2022-06-01 George Dialektakis , Ilias Dimitriadis , Athena Vakali

Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning. To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition.…

Computation and Language · Computer Science 2025-06-03 Wenye Lin , Jonathan Roberts , Yunhan Yang , Samuel Albanie , Zongqing Lu , Kai Han

As large language models (LLMs) evolve into autonomous agents capable of acting in open-ended environments, ensuring behavioral alignment with human values becomes a critical safety concern. Existing benchmarks, focused on static,…

Computation and Language · Computer Science 2026-03-10 Weixiang Zhao , Haozhen Li , Yanyan Zhao , xuda zhi , Yongbo Huang , Hao He , Bing Qin , Ting Liu

The detection of automated accounts, also known as "social bots", has been an increasingly important concern for online social networks (OSNs). While several methods have been proposed for detecting social bots, significant research gaps…

Social and Information Networks · Computer Science 2024-02-07 Mohammad Majid Akhtar , Navid Shadman Bhuiyan , Rahat Masood , Muhammad Ikram , Salil S. Kanhere

Recent advancements in Large Language Models (LLMs) and related technologies such as Retrieval-Augmented Generation (RAG) and Diagram of Thought (DoT) have enabled the creation of autonomous intelligent systems capable of performing cluster…

Artificial Intelligence · Computer Science 2024-11-11 Honghao Shi , Longkai Cheng , Wenli Wu , Yuhang Wang , Xuan Liu , Shaokai Nie , Weixv Wang , Xuebin Min , Chunlei Men , Yonghua Lin

Detecting ever-evolving social bots has become increasingly challenging. Advanced bots tend to interact more with humans as a camouflage to evade detection. While graph-based detection methods can exploit various relations in social…

Social and Information Networks · Computer Science 2024-08-29 Qi Wu , Yingguang Yang , Buyun He , Hao Liu , Renyu Yang , Yong Liao

Flocking is a behavior where multiple agents in a system attempt to stay close to each other while avoiding collision and maintaining a desired formation. This is observed in the natural world and has applications in robotics, including…

Artificial Intelligence · Computer Science 2024-12-18 Peihan Li , Vishnu Menon , Bhavanaraj Gudiguntla , Daniel Ting , Lifeng Zhou

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

Artificial Intelligence · Computer Science 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Online rating systems are subject to malicious behaviors mainly by posting unfair rating scores. Users may try to individually or collaboratively promote or demote a product. Collaborating unfair rating 'collusion' is more damaging than…

Cryptography and Security · Computer Science 2012-11-06 Mohammad Allahbakhsh , Aleksandar Ignjatovic , Boualem Benatallah , Seyed-Mehdi-Reza Beheshti , Norman Foo , Elisa Bertino

The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to…

Artificial Intelligence · Computer Science 2021-01-20 Eunji Park , Kyung Ho Park , Huy Kang Kim

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Governments are increasingly considering integrating autonomous AI agents in high-stakes military and foreign-policy decision-making, especially with the emergence of advanced generative AI models like GPT-4. Our work aims to scrutinize the…

Artificial Intelligence · Computer Science 2024-06-13 Juan-Pablo Rivera , Gabriel Mukobi , Anka Reuel , Max Lamparth , Chandler Smith , Jacquelyn Schneider

This study investigates whether large language models (LLMs) can function as intelligent collaborators to bridge expertise gaps in cybersecurity decision-making. We examine two representative tasks-phishing email detection and intrusion…

Cryptography and Security · Computer Science 2025-05-07 Shahroz Tariq , Ronal Singh , Mohan Baruwal Chhetri , Surya Nepal , Cecile Paris

The use of reinforcement learning to dynamically adapt and evade detection is now well-documented in several cybersecurity settings including Covert Social Influence Operations (CSIOs), in which bots try to spread disinformation. While AI…

Social and Information Networks · Computer Science 2026-03-26 Valerio La Gatta , Nathan Subrahmanian , Kaitlyn Wang , Larry Birnbaum , V. S. Subrahmanian