Related papers: Reducing Shortcut and Hopset Constructions to Shal…
The problem of finding a path between two points while avoiding obstacles is critical in robotic path planning. We focus on the feasibility problem: determining whether such a path exists. We model the robot as a query-specific rectangular…
We use exponential start time clustering to design faster and more work-efficient parallel graph algorithms involving distances. Previous algorithms usually rely on graph decomposition routines with strict restrictions on the diameters of…
In this paper we provide a parallel algorithm that given any $n$-node $m$-edge directed graph and source vertex $s$ computes all vertices reachable from $s$ with $\tilde{O}(m)$ work and $n^{1/2 + o(1)}$ depth with high probability in $n$ .…
Graphs have been widely used in real-world applications, in which investigating relations between vertices is an important task. In this paper, we study the problem of generating the k-hop-constrained s-t simple path graph, i.e., the…
The vertex connectivity of a graph $G$ is the size of the smallest set of vertices $S$ such that $G \setminus S$ is disconnected. For the class of planar graphs, the problem of vertex connectivity is well-studied, both from structural and…
In a breakthrough work, Kawarabayashi and Thorup (J.~ACM'19) gave a near-linear time deterministic algorithm for minimum cut in a simple graph $G = (V,E)$. A key component is finding the $(1+\varepsilon)$-KT partition of $G$, the coarsest…
Answering the shortest-path distance between two arbitrary locations is a fundamental problem in road networks. Labelling-based solutions are the current state-of-the-arts to render fast response time, which can generally be categorised…
The computation of short paths in graphs with arc lengths is a pillar of graph algorithmics and network science. In a more diverse world, however, not every short path is equally valuable. For the setting where each vertex is assigned to a…
The textbook algorithm for real-weighted single-source shortest paths takes $O(mn)$ time on a graph with $m$ edges and $n$ vertices. A recent breakthrough algorithm by [Fin24] takes $\tilde{O}(mn^{8/9})$ randomized time. The running time…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
Higher-order counter automata (\HOCS) can be either seen as a restriction of higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an extension of counter automata to higher levels. We distinguish two principal kinds of…
This paper investigates two types of graph queries: {\em single source distance (SSD)} queries and {\em single source shortest path (SSSP)} queries. Given a node $v$ in a graph $G$, an SSD query from $v$ asks for the distance from $v$ to…
The notion of vertex sparsification is introduced in \cite{M}, where it was shown that for any graph $G = (V, E)$ and a subset of $k$ terminals $K \subset V$, there is a polynomial time algorithm to construct a graph $H = (K, E_H)$ on just…
A map $\varphi:K\to R^2$ of a graph $K$ is approximable by embeddings, if for each $\varepsilon>0$ there is an $\varepsilon$-close to $\varphi$ embedding $f:K\to R^2$. Analogous notions were studied in computer science under the names of…
GraphBLAS is an interface for implementing graph algorithms. Algorithms implemented using the GraphBLAS interface are cast in terms of linear algebra-like operations. However, many graph algorithms are canonically described in terms of…
Graph-based nearest neighbor search methods have seen a surge of popularity in recent years, offering state-of-the-art performance across a wide variety of applications. Central to these methods is the task of constructing a sparse…
We develop new $(1+\epsilon)$-approximation algorithms for finding the global minimum edge-cut in a directed edge-weighted graph, and for finding the global minimum vertex-cut in a directed vertex-weighted graph. Our algorithms are…
The shortest path problem is among the most fundamental combinatorial optimization problems to answer reachability queries. It is hard to deter-mine which vertices or edges are visited during shortest path traversals. In this paper, we…
We propose a novel Branch-and-Bound method for reachability analysis of neural networks in both open-loop and closed-loop settings. Our idea is to first compute accurate bounds on the Lipschitz constant of the neural network in certain…
We study the complexity of some algorithmic problems on directed hypergraphs and their strongly connected components (SCCs). The main contribution is an almost linear time algorithm computing the terminal strongly connected components (i.e.…