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The simulation of pedestrian crowd that reflects reality is a major challenge for researches. Several crowd simulation models have been proposed such as cellular automata model, agent-based model, fluid dynamic model, etc. It is important…

Multiagent Systems · Computer Science 2017-08-15 Wonho Kang , Youngnam Han

This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial…

Graphics · Computer Science 2019-05-24 Javad Amirian , Wouter van Toll , Jean-Bernard Hayet , Julien Pettré

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

Despite advancements in Large Language Models (LLMs) and Large Multimodal Models (LMMs), their integration into language-grounded, human-like embodied agents remains incomplete, hindering complex real-life task performance in physical…

Computation and Language · Computer Science 2024-08-20 Zhili Cheng , Zhitong Wang , Jinyi Hu , Shengding Hu , An Liu , Yuge Tu , Pengkai Li , Lei Shi , Zhiyuan Liu , Maosong Sun

As the population of world is increasing, and even more concentrated in urban areas, ensuring public safety is becoming a taunting job for security personnel and crowd managers. Mass events like sports, festivals, concerts, political…

Computer Vision and Pattern Recognition · Computer Science 2017-09-08 Sultan Daud Khan , Muhammad Saqib , Michael Blumenstein

With the increasing presence of service robots and autonomous vehicles in human environments, navigation systems need to evolve beyond simple destination reach to incorporate social awareness. This paper introduces GSON, a novel group-based…

Robotics · Computer Science 2025-07-30 Shangyi Luo , Peng Sun , Ji Zhu , Yuhong Deng , Cunjun Yu , Anxing Xiao , Xueqian Wang

Traditional rule-based physical models are limited by their reliance on singular physical formulas and parameters, making it difficult to effectively tackle the intricate tasks associated with crowd simulation. Recent research has…

Artificial Intelligence · Computer Science 2024-10-22 Runkang Guo , Bin Chen , Qi Zhang , Yong Zhao , Xiao Wang , Zhengqiu Zhu

This paper develops a general force-based pedestrian model named CosForce, in which cosine functions are employed to describe asymmetric interactions. These functions implicitly capture the mechanisms of anticipation and reaction. By…

Physics and Society · Physics 2025-09-15 Jinghui Wang , Wei Lv , Shuchao Cao , Chenglin Guo

Motion planning in uncertain environments like complex urban areas is a key challenge for autonomous vehicles (AVs). The aim of our research is to investigate how AVs can navigate crowded, unpredictable scenarios with multiple pedestrians…

Robotics · Computer Science 2026-02-02 Korbinian Moller , Truls Nyberg , Jana Tumova , Johannes Betz

We investigate the effect of groups on a bi-directional flow, by using novel computational methods. Our focus is on self-organisation phenomena, and more specifically on the time needed for the occurrence of pedestrian lanes, their…

Physics and Society · Physics 2019-10-11 Francesco Zanlungo , Luca Crociani , Zeynep Yücel , Takayuki Kanda

The emergence of large language models (LLMs) has sparked much interest in creating LLM-based digital populations that can be applied to many applications such as social simulation, crowdsourcing, marketing, and recommendation systems. A…

Multiagent Systems · Computer Science 2026-01-15 Ryan Feng Lin , Keyu Tian , Hanming Zheng , Congjing Zhang , Li Zeng , Shuai Huang

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Bingxue Zhao , Qi Zhang , Hui Huang

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…

Graphics · Computer Science 2021-12-14 Yizhou Zhao , Wensi Ai , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

Large language models (LLMs) have become a popular approach for simulating human behaviors, yet it remains unclear if LLMs are necessary for all simulation tasks. We study a broad family of close-ended simulation tasks, with applications…

Computation and Language · Computer Science 2026-04-17 Joseph Suh , Suhong Moon , Serina Chang

This article introduces a simulation platform to study complex crowd behavior in social context. The agent-based model is extended based on the social force model, and it mainly describes how agents interact with each other, and also with…

Physics and Society · Physics 2025-01-17 Peng Wang , Xiaoda Wang , Peter Luh , Neal Olderman , Christian Wilkie , Timo Korhonen

Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to generate realistic, controllable, and infinitely long motions…

Computer Vision and Pattern Recognition · Computer Science 2022-04-20 Yan Zhang , Siyu Tang

The evaluation of robot capabilities to navigate human crowds is essential to conceive new robots intended to operate in public spaces. This paper initiates the development of a benchmark tool to evaluate such capabilities; our long term…

Python bindings are a critical bridge between high-performance C++ libraries and the flexibility of Python, enabling rapid prototyping, reproducible experiments, and integration with simulation and learning frameworks in robotics research.…

Robotics · Computer Science 2026-03-06 Weihang Guo , Theodoros Tyrovouzis , Lydia E. Kavraki