English

EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

Computer Vision and Pattern Recognition 2026-03-26 v1

Abstract

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual--group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual--group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation. Code is here: https://github.com/zqyq/EnvSocial-Diff.

Keywords

Cite

@article{arxiv.2603.23874,
  title  = {EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction},
  author = {Bingxue Zhao and Qi Zhang and Hui Huang},
  journal= {arXiv preprint arXiv:2603.23874},
  year   = {2026}
}

Comments

ICLR 2026

R2 v1 2026-07-01T11:36:37.176Z