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We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…

Computer Science and Game Theory · Computer Science 2025-04-09 Guy Avni , Pranav Ghorpade , Shibashis Guha

Inspired by spiking neural feedback, we propose a spiking controller for efficient locomotion in a soft robotic crawler. Its bistability, akin to neural fast positive feedback, combined with a sensorimotor slow negative feedback loop,…

Systems and Control · Electrical Eng. & Systems 2026-02-19 Juncal Arbelaiz , Alessio Franci , Naomi Ehrich Leonard , Rodolphe Sepulchre , Bassam Bamieh

Flexible pick-and-place is a fundamental yet challenging task within robotics, in particular due to the need of an object model for a simple target pose definition. In this work, the robot instead learns to pick-and-place objects using…

Robotics · Computer Science 2020-06-16 Lars Berscheid , Pascal Meißner , Torsten Kröger

We study several decision problems for counter systems with guards defined by convex polyhedra and updates defined by affine transformations. In general, the reachability problem is undecidable for such systems. Decidability can be achieved…

Computational Complexity · Computer Science 2016-05-20 Radu Iosif , Arnaud Sangnier

Pushing is a motion primitive useful to handle objects that are too large, too heavy, or too cluttered to be grasped. It is at the core of much of robotic manipulation, in particular when physical interaction is involved. It seems…

Robotics · Computer Science 2016-08-05 Kuan-Ting Yu , Maria Bauza , Nima Fazeli , Alberto Rodriguez

We address prehensile pushing, the problem of manipulating a grasped object by pushing against the environment. Our solution is an efficient nonlinear trajectory optimization problem relaxed from an exact mixed integer non-linear trajectory…

Robotics · Computer Science 2025-03-19 Patrizio Perugini , Jens Lundell , Katharina Friedl , Danica Kragic

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Ruiqi Wu , Xuanhua He , Meng Cheng , Tianyu Yang , Yong Zhang , Zhuoliang Kang , Xunliang Cai , Xiaoming Wei , Chunle Guo , Chongyi Li , Ming-Ming Cheng

A unit ball graph consists of a set of vertices, labeled by points in Euclidean space, and edges joining all pairs of points within distance 1. These geometric graphs are used to model a variety of spatial networks, including communication…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-07 Calum Buchanan , Puck Rombach , James Bagrow , Hamid R. Ossareh

We study the Universal Solvability of Robot Motion Planning on Graphs (USolR) problem: given an undirected graph $G = (V, E)$ and $p$ robots, determine whether any arbitrary configuration of the robots can be transformed into any other…

Computational Complexity · Computer Science 2026-02-10 Anubhav Dhar , Pranav Nyati , Tanishq Prasad , Ashlesha Hota , Sudeshna Kolay

Mobile sensor networks are important for several strategic applications devoted to monitoring critical areas. In such hostile scenarios, sensors cannot be deployed manually and are either sent from a safe location or dropped from an…

Networking and Internet Architecture · Computer Science 2009-01-29 N. Bartolini , T. Calamoneri , E. G. Fusco , A. Massini , S. Silvestri

We investigate the universality of multi-spin systems in architectures of various symmetries of coupling type and topology. Explicit reachability sets under symmetry constraints are provided. Thus for a given (possibly symmetric)…

Quantum Physics · Physics 2009-05-17 U. Sander , T. Schulte-Herbrueggen

Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…

Data Structures and Algorithms · Computer Science 2013-01-22 Jingjin Yu

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three…

Artificial Intelligence · Computer Science 2023-10-04 Joan Espasa , Ian P. Gent , Ian Miguel , Peter Nightingale , András Z. Salamon , Mateu Villaret

In warehouse and manufacturing environments, manipulation platforms are frequently deployed at conveyor belts to perform pick and place tasks. Because objects on the conveyor belts are moving, robots have limited time to pick them up. This…

Robotics · Computer Science 2020-06-22 Fahad Islam , Oren Salzman , Aditya Agarwal , Maxim Likhachev

This paper presents an approach to in-hand manipulation planning that exploits the mechanics of alternating sticking contact. Particularly, we consider the problem of manipulating a grasped object using external pushes for which the pusher…

Robotics · Computer Science 2018-03-06 Nikhil Chavan-Dafle , Alberto Rodriguez

We implement and evaluate different methods for the reconfiguration of a connected arrangement of tiles into a desired target shape, using a single active robot that can move along the tile structure. This robot can pick up, carry, or drop…

We investigate pneumatic non-prehensile manipulation (i.e., blowing) as a means of efficiently moving scattered objects into a target receptacle. Due to the chaotic nature of aerodynamic forces, a blowing controller must (i) continually…

Robotics · Computer Science 2022-07-01 Jimmy Wu , Xingyuan Sun , Andy Zeng , Shuran Song , Szymon Rusinkiewicz , Thomas Funkhouser

Automatic assembly lines have increasingly replaced human labor in various tasks; however, the automation of Flexible Flat Cable (FFC) insertion remains unrealized due to its high requirement for effective feedback and dynamic operation,…

Robotics · Computer Science 2025-02-19 Zhengrong Ling , Xiong Yang , Dong Guo , Hongyuan Chang , Tieshan Zhang , Ruijia Zhang , Yajing Shen

Assistive robot manipulators must be able to autonomously pick and place a wide range of novel objects to be truly useful. However, current assistive robots lack this capability. Additionally, assistive systems need to have an interface…

Robotics · Computer Science 2019-07-10 Dian Wang , Colin Kohler , Andreas ten Pas , Alexander Wilkinson , Maozhi Liu , Holly Yanco , Robert Platt

We consider systems made of autonomous mobile robots evolving in highly dynamic discrete environment i.e., graphs where edges may appear and disappear unpredictably without any recurrence, stability, nor periodicity assumption. Robots are…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-30 Marjorie Bournat , Swan Dubois , Franck Petit