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Texture mapping as a fundamental task in 3D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is scaled to large datasets with images under varying views and…
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D…
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world…
Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…
Photorealistic avatars have become essential for immersive applications in virtual reality (VR) and augmented reality (AR), enabling lifelike interactions in areas such as training simulations, telemedicine, and virtual collaboration. These…
Event-based vision has drawn increasing attention due to its unique characteristics, such as high temporal resolution and high dynamic range. It has been used in video super-resolution (VSR) recently to enhance the flow estimation and…
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…
This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to…
Artistic style transfer has long been possible with the advancements of convolution- and transformer-based neural networks. Most algorithms apply the artistic style transfer to the whole image, but individual users may only need to apply a…
Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take…
We present DINAR, an approach for creating realistic rigged fullbody avatars from single RGB images. Similarly to previous works, our method uses neural textures combined with the SMPL-X body model to achieve photo-realistic quality of…
Face forgery by deepfake is widely spread over the internet and this raises severe societal concerns. In this paper, we propose a novel video transformer with incremental learning for detecting deepfake videos. To better align the input…
Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion…
In this work, we propose a Robust, Efficient, and Component-specific makeup transfer method (abbreviated as BeautyREC). A unique departure from prior methods that leverage global attention, simply concatenate features, or implicitly…
The primary challenge in accelerating image super-resolution lies in reducing computation while maintaining performance and adaptability. Motivated by the observation that high-frequency regions (e.g., edges and textures) are most critical…
In the realm of Virtual Reality (VR) and Human-Computer Interaction (HCI), real-time emotion recognition shows promise for supporting individuals with Autism Spectrum Disorder (ASD) in improving social skills. This task requires a strict…
Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve…
Today's image style transfer methods have difficulty retaining humans face individual features after the whole stylizing process. This occurs because the features like face geometry and people's expressions are not captured by the…