Related papers: Style4D-Bench: A Benchmark Suite for 4D Stylizatio…
3D neural style transfer has gained significant attention for its potential to provide user-friendly stylization with spatial consistency. However, existing 3D style transfer methods often fall short in terms of inference efficiency,…
Text-to-4D generation is rapidly developing and widely applied in various scenarios. However, existing methods often fail to incorporate adequate spatio-temporal modeling and prompt alignment within a unified framework, resulting in…
Instruction-guided generative models, especially those using text-to-image (T2I) and text-to-video (T2V) diffusion frameworks, have advanced the field of content editing in recent years. To extend these capabilities to 4D scene, we…
Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…
3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by…
Recent advancements in foundation models for 2D vision have substantially improved the analysis of dynamic scenes from monocular videos. However, despite their strong generalization capabilities, these models often lack 3D consistency, a…
Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…
We introduce the Stress-Guided Lightweight Design Benchmark (SGLDBench), a comprehensive benchmark suite for applying and evaluating material layout strategies to generate stiff, lightweight designs in 3D domains. SGLDBench provides a…
3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding.…
Current 3D Gaussian Splatting stylization approaches are limited in their ability to represent diverse artistic styles, frequently defaulting to low-level texture replacement or yielding semantically inconsistent outputs. In this paper, we…
World Generation Models are emerging as a cornerstone of next-generation multimodal intelligence systems. Unlike traditional 2D visual generation, World Models aim to construct realistic, dynamic, and physically consistent 3D/4D worlds from…
Urban scene reconstruction requires modeling both static infrastructure and dynamic elements while supporting diverse environmental conditions. We present \textbf{StyledStreets}, a multi-style street simulator that achieves…
3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods…
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video…
We introduce StyleGaussian, a novel 3D style transfer technique that allows instant transfer of any image's style to a 3D scene at 10 frames per second (fps). Leveraging 3D Gaussian Splatting (3DGS), StyleGaussian achieves style transfer…
Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular…
Recent advancements in neural representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have increased interest in applying style transfer to 3D scenes. While existing methods can transfer style patterns onto 3D-consistent…
Stylizing a dynamic scene based on an exemplar image is critical for various real-world applications, including gaming, filmmaking, and augmented and virtual reality. However, achieving consistent stylization across both spatial and…
Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based…
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…