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Related papers: Style4D-Bench: A Benchmark Suite for 4D Stylizatio…

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3D Gaussian Splatting (3DGS) has emerged as a novel explicit representation for 3D scenes, offering both high-fidelity reconstruction and efficient rendering. However, 3DGS lacks 3D segmentation ability, which limits its applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Yupeng Zhang , Dezhi Zheng , Ping Lu , Han Zhang , Lei Wang , Liping xiang , Cheng Luo , Kaijun Deng , Xiaowen Fu , Linlin Shen , Jinbao Wang

As XR technology continues to advance rapidly, 3D generation and editing are increasingly crucial. Among these, stylization plays a key role in enhancing the appearance of 3D models. By utilizing stylization, users can achieve consistent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Dingxi Zhang , Yu-Jie Yuan , Zhuoxun Chen , Fang-Lue Zhang , Zhenliang He , Shiguang Shan , Lin Gao

Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and…

Graphics · Computer Science 2026-03-03 Haruo Fujiwara , Yusuke Mukuta , Tatsuya Harada

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and understanding 3D scenes. Similarly, various 4D representations…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Shengxiang Ji , Guanjun Wu , Jiemin Fang , Jiazhong Cen , Taoran Yi , Wenyu Liu , Qi Tian , Xinggang Wang

In this paper, we introduce PredBench, a benchmark tailored for the holistic evaluation of spatio-temporal prediction networks. Despite significant progress in this field, there remains a lack of a standardized framework for a detailed and…

Machine Learning · Computer Science 2024-07-15 ZiDong Wang , Zeyu Lu , Di Huang , Tong He , Xihui Liu , Wanli Ouyang , Lei Bai

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Renjie Wu , Hongdong Li , Jose M. Alvarez , Miaomiao Liu

Dynamic and static components in scenes often exhibit distinct properties, yet most 4D reconstruction methods treat them indiscriminately, leading to suboptimal performance in both cases. This work introduces SDD-4DGS, the first framework…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Dai Sun , Huhao Guan , Kun Zhang , Xike Xie , S. Kevin Zhou

3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Jingzhi Bao , Xueting Li , Ming-Hsuan Yang

Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Changyue Shi , Chuxiao Yang , Xinyuan Hu , Minghao Chen , Wenwen Pan , Yan Yang , Jiajun Ding , Zhou Yu , Jun Yu

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Zhanfeng Liao , Jiajun Zhang , Hanzhang Tu , Zhixi Wang , Yunqi Gao , Hongwen Zhang , Yebin Liu

We present Stable Video 4D 2.0 (SV4D 2.0), a multi-view video diffusion model for dynamic 3D asset generation. Compared to its predecessor SV4D, SV4D 2.0 is more robust to occlusions and large motion, generalizes better to real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Chun-Han Yao , Yiming Xie , Vikram Voleti , Huaizu Jiang , Varun Jampani

Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Peng Wang , Xiang Liu , Peidong Liu

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Haoran Zhou , Gim Hee Lee

Data-driven modeling of fluid dynamics has advanced rapidly with neural PDE solvers, yet a fair and strong benchmark remains fragmented due to the absence of unified PDE datasets and standardized evaluation protocols. Although architectural…

Fluid Dynamics · Physics 2026-05-22 Haixin Wang , Ruoyan Li , Fred Xu , Fang Sun , Kaiqiao Han , Zijie Huang , Ching Chang , Xiao Luo , Wei Wang , Yizhou Sun

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Richard Shaw , Michal Nazarczuk , Jifei Song , Arthur Moreau , Sibi Catley-Chandar , Helisa Dhamo , Eduardo Perez-Pellitero

Generative models have achieved success in producing apparently coherent 2D videos, but remain challenging in the physical world due to lack of 4D spatiotemporal scale. Typically, existing 4D generative models directly embed macro scale…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Haonan Wang , Hanyu Zhou , Tao Gu , Luxin Yan

We investigate a challenging task of dynamic scene geometry estimation, which requires representing both spatial and temporal features. Typically, existing methods align the two features into a unified latent space to model scene geometry.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Haonan Wang , Hanyu Zhou , Haoyue Liu , Luxin Yan

In this paper, we show that, a good style representation is crucial and sufficient for generalized style transfer without test-time tuning. We achieve this through constructing a style-aware encoder and a well-organized style dataset called…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Junyao Gao , Yanchen Liu , Yanan Sun , Yinhao Tang , Yanhong Zeng , Kai Chen , Cairong Zhao

Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic environments,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Yangfan Zhao , Hanwei Zhang , Ke Huang , Qiufeng Wang , Zhenzhou Shao , Dengyu Wu

Remarkable advances in recent 2D image and 3D shape generation have induced a significant focus on dynamic 4D content generation. However, previous 4D generation methods commonly struggle to maintain spatial-temporal consistency and adapt…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Mengmeng Liu , Jiuming Liu , Yunpeng Zhang , Jiangtao Li , Michael Ying Yang , Francesco Nex , Hao Cheng