Related papers: Pointer Chasing with Unlimited Interaction
Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…
In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…
The ExactlyN problem in the number-on-forehead (NOF) communication setting asks $k$ players, each of whom can see every input but their own, if the $k$ input numbers add up to $N$. Introduced by Chandra, Furst and Lipton in 1983, ExactlyN…
We study shared randomness in the context of multi-party number-in-hand communication protocols in the simultaneous message passing model. We show that with three or more players, shared randomness exhibits new interesting properties that…
In the setting of error-correcting codes with feedback, Alice wishes to communicate a $k$-bit message $x$ to Bob by sending a sequence of bits over a channel while noiselessly receiving feedback from Bob. It has been long known (Berlekamp,…
Gap Hamming Distance is a well-studied problem in communication complexity, in which Alice and Bob have to decide whether the Hamming distance between their respective n-bit inputs is less than n/2-sqrt(n) or greater than n/2+sqrt(n). We…
We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…
Sending private messages over communication environments under surveillance is an important challenge in communication security and has attracted attentions of cryptographers through time. We believe that resources other than cryptographic…
In this paper we explore fundamental problems in randomized communication complexity such as computing Set Intersection on sets of size $k$ and Equality Testing between vectors of length $k$. Sa\u{g}lam and Tardos and Brody et al. showed…
In this work, we introduce an online model for communication complexity. Analogous to how online algorithms receive their input piece-by-piece, our model presents one of the players, Bob, his input piece-by-piece, and has the players Alice…
Alice and Bob are given $n$-bit integer pairs $(x,y)$ and $(a,b)$, respectively, and they must decide if $y=ax+b$. We prove that the randomised communication complexity of this Point--Line Incidence problem is $\Theta(\log n)$. This…
We consider the problem of communication over a channel with a causal jamming adversary subject to quadratic constraints. A sender Alice wishes to communicate a message to a receiver Bob by transmitting a real-valued length-$n$ codeword…
In this work we revisit the Boolean Hidden Matching communication problem, which was the first communication problem in the one-way model to demonstrate an exponential classical-quantum communication separation. In this problem, Alice's…
We consider the learning and communication complexity of subsequence containment. In the learning problem, we seek to learn a classifier that positively labels a binary string $x$ if it contains a fixed binary string $y$ as a subsequence.…
In this paper we study one-round key-agreement protocols analogous to Merkle's puzzles in the random oracle model. The players Alice and Bob are allowed to query a random permutation oracle $n$ times and upon their queries and…
We show that randomization can lead to significant improvements for a few fundamental problems in distributed tracking. Our basis is the {\em count-tracking} problem, where there are $k$ players, each holding a counter $n_i$ that gets…
We exhibit a Boolean function for which the quantum communication complexity is exponentially larger than the classical information complexity. An exponential separation in the other direction was already known from the work of Kerenidis…
We consider a quantum and classical version multi-party function computation problem with $n$ players, where players $2, \dots, n$ need to communicate appropriate information to player 1, so that a "generalized" inner product function with…
Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents…
Brouwer's fixed point theorem states that any continuous function from a compact convex space to itself has a fixed point. Roughgarden and Weinstein (FOCS 2016) initiated the study of fixed point computation in the two-player communication…