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Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

The integration of Autonomous Vehicles (AVs) into existing human-driven traffic systems poses considerable challenges, especially within environments where human and machine interactions are frequent and complex, such as at unsignalized…

Robotics · Computer Science 2024-04-05 Jiaqi Liu , Xiao Qi , Peng Hang , Jian Sun

Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…

Computers and Society · Computer Science 2025-03-11 Xian Gao , Jiacheng Ruan , Jingsheng Gao , Mingye Xie , Zongyun Zhang , Ting Liu , Yuzhuo Fu

Mobile Manipulation (MoMa) systems incorporate the benefits of mobility and dexterity, due to the enlarged space in which they can move and interact with their environment. However, even when equipped with onboard sensors, e.g., an embodied…

Robotics · Computer Science 2024-03-05 Snehal Jauhri , Sophie Lueth , Georgia Chalvatzaki

The continuous expansion of digital learning environments has catalyzed the demand for intelligent systems capable of providing personalized educational content. While current exercise recommendation frameworks have made significant…

Information Retrieval · Computer Science 2026-04-22 Rong Fu , Zijian Zhang , Haiyun Wei , Jiekai Wu , Kun Liu , Xianda Li , Haoyu Zhao , Yang Li , Yongtai Liu , Ziming Wang , Rui Lu , Simon Fong

This paper presents GRASP, a novel benchmark to evaluate the language grounding and physical understanding capabilities of video-based multimodal large language models (LLMs). This evaluation is accomplished via a two-tier approach…

Computation and Language · Computer Science 2024-06-07 Serwan Jassim , Mario Holubar , Annika Richter , Cornelius Wolff , Xenia Ohmer , Elia Bruni

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Gabriel Sarch , Balasaravanan Thoravi Kumaravel , Sahithya Ravi , Vibhav Vineet , Andrew D. Wilson

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

Graph machine learning has made significant strides in recent years, yet the integration of visual information with graph structure and its potential for improving performance in downstream tasks remains an underexplored area. To address…

Machine Learning · Computer Science 2025-04-01 Jing Zhu , Yuhang Zhou , Shengyi Qian , Zhongmou He , Tong Zhao , Neil Shah , Danai Koutra

Human motion is created by, and constrained by, our muscles. We take a first step at building computer vision methods that represent the internal muscle activity that causes motion. We present a new dataset, Muscles in Action (MIA), to…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Mia Chiquier , Carl Vondrick

Generation of images from scene graphs is a promising direction towards explicit scene generation and manipulation. However, the images generated from the scene graphs lack quality, which in part comes due to high difficulty and diversity…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Azade Farshad , Sabrina Musatian , Helisa Dhamo , Nassir Navab

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment…

Human-Computer Interaction · Computer Science 2024-08-13 Aditya Gunturu , Yi Wen , Nandi Zhang , Jarin Thundathil , Rubaiat Habib Kazi , Ryo Suzuki

Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners'…

Machine Learning · Computer Science 2025-07-31 Clemens Witt , Thiemo Leonhardt , Nadine Bergner , Mareen Grillenberger

This paper presents the design and results of the "PEg TRAnsfert Workflow recognition" (PETRAW) challenge whose objective was to develop surgical workflow recognition methods based on one or several modalities, among video, kinematic, and…

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

Computers and Society · Computer Science 2023-04-24 Jing Du

Mobile manipulation tasks remain one of the critical challenges for the widespread adoption of autonomous robots in both service and industrial scenarios. While planning approaches are good at generating feasible whole-body robot…

Robotics · Computer Science 2021-11-05 Daniel Honerkamp , Tim Welschehold , Abhinav Valada

A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction…

Human-Computer Interaction · Computer Science 2021-06-29 Misbahu S. Zubair , Salim Muhammad

Multimodal pre-training breaks down the modality barriers and allows the individual modalities to be mutually augmented with information, resulting in significant advances in representation learning. However, graph modality, as a very…

Multimedia · Computer Science 2022-11-01 Xuan Yang , Quanjin Tao , Xiao Feng , Donghong Cai , Xiang Ren , Yang Yang

One of the most important active methodologies for physics learning developed in recent years is peer instruction. Its technique has allowed, among other things, to monitor students' conceptual learning. In this sense,…

Physics Education · Physics 2024-05-14 Paco H. Talero Lopez
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