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The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation…
Existing keyframe-based motion synthesis mainly focuses on the generation of cyclic actions or short-term motion, such as walking, running, and transitions between close postures. However, these methods will significantly degrade the…
One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action…
We introduce bounded generation as a generalized task to control video generation to synthesize arbitrary camera and subject motion based only on a given start and end frame. Our objective is to fully leverage the inherent generalization…
Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in…
Learning from human demonstrations (behavior cloning) is a cornerstone of robot learning. However, most behavior cloning algorithms require a large number of demonstrations to learn a task, especially for general tasks that have a large…
The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…
GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…
Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by…
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…
Training a generative model on a single image has drawn significant attention in recent years. Single image generative methods are designed to learn the internal patch distribution of a single natural image at multiple scales. These models…
Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…
Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video…
Gesture recognition is a much studied research area which has myriad real-world applications including robotics and human-machine interaction. Current gesture recognition methods have focused on recognising isolated gestures, and existing…
In recent years, creative content generations like style transfer and neural photo editing have attracted more and more attention. Among these, cartoonization of real-world scenes has promising applications in entertainment and industry.…
Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…
Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…
This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…
The emergence of diffusion models has greatly propelled the progress in image and video generation. Recently, some efforts have been made in controllable video generation, including text-to-video generation and video motion control, among…
Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality,…