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In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

Graphics · Computer Science 2024-10-02 Yuchen Chu , Zeshi Yang

We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…

Image and Video Processing · Electrical Eng. & Systems 2020-08-17 Qiyang Hu , Adrian Wälchli , Tiziano Portenier , Matthias Zwicker , Paolo Favaro

Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Pablo Ruiz-Ponce , German Barquero , Cristina Palmero , Sergio Escalera , José García-Rodríguez

We propose a zero-shot approach to image harmonization, aiming to overcome the reliance on large amounts of synthetic composite images in existing methods. These methods, while showing promising results, involve significant training…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Jianqi Chen , Yilan Zhang , Zhengxia Zou , Keyan Chen , Zhenwei Shi

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Xinshun Wang , Peiming Li , Ziyi Wang , Zhongbin Fang , Zhichao Deng , Songtao Wu , Jason Li , Mengyuan Liu

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Qinghe Wang , Xiaoyu Shi , Baolu Li , Weikang Bian , Quande Liu , Huchuan Lu , Xintao Wang , Pengfei Wan , Kun Gai , Xu Jia

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Fengyuan Yang , Luying Huang , Jiazhi Guan , Quanwei Yang , Dongwei Pan , Jianglin Fu , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Angela Yao

Generating images from human sketches typically requires dedicated networks trained from scratch. In contrast, the emergence of the pre-trained Vision-Language models (e.g., CLIP) has propelled generative applications based on controlling…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shaocong Zhang

In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set,…

Graphics · Computer Science 2020-05-05 Noa Fish , Richard Zhang , Lilach Perry , Daniel Cohen-Or , Eli Shechtman , Connelly Barnes

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Current state-of-the-art solutions for motion capture from a single camera are optimization driven: they optimize the parameters of a 3D human model so that its re-projection matches measurements in the video (e.g. person segmentation,…

Computer Vision and Pattern Recognition · Computer Science 2017-12-06 Hsiao-Yu Fish Tung , Hsiao-Wei Tung , Ersin Yumer , Katerina Fragkiadaki

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Jae Shin Yoon , Lingjie Liu , Vladislav Golyanik , Kripasindhu Sarkar , Hyun Soo Park , Christian Theobalt

Recent progress in image generation has sparked research into controlling these models through condition signals, with various methods addressing specific challenges in conditional generation. Instead of proposing another specialized…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Xirui Li , Charles Herrmann , Kelvin C. K. Chan , Yinxiao Li , Deqing Sun , Chao Ma , Ming-Hsuan Yang

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-02-10 Félix G. Harvey , Mike Yurick , Derek Nowrouzezahrai , Christopher Pal

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

Imitation learning has been applied to mimic the operation of a human cameraman in several autonomous cinematography systems. To imitate different filming styles, existing methods train multiple models, where each model handles a particular…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Chong Huang , Yuanjie Dang , Peng Chen , Xin Yang , Kwang-Ting , Cheng

Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and creating aesthetic appeal. However, controlling these…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Huiqiang Sun , Liao Shen , Zhan Peng , Kun Wang , Size Wu , Yuhang Zang , Tianqi Liu , Zihao Huang , Xingyu Zeng , Zhiguo Cao , Wei Li , Chen Change Loy