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The game of Cat Herding is one in which cat and herder players alternate turns, with the evasive cat moving along non-trivial paths between vertices, and the herder deleting single edges from the graph. Eventually the cat cannot move, and…

Combinatorics · Mathematics 2025-05-13 Rylo Ashmore , Danny Dyer , Rebecca Milley

We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…

Combinatorics · Mathematics 2024-09-23 Rylo Ashmore , Danny Dyer , Trent Marbach , Rebecca Milley

In this paper we consider a pursuit-evasion game on a graph. A team of cats, which may choose any vertex of the graph at any turn, tries to catch an invisible mouse, which is constrained to moving along the vertices of the graph. Our main…

Combinatorics · Mathematics 2015-02-24 Vytautas Gruslys , Arès Méroueh

One usually thinks of a cat moving from one room to another in an apartment as random walk model. Imagine now that it also has the possibility to go from one apartment to another by crossing some corridors. That yields a new probabilistic…

Combinatorics · Mathematics 2020-08-06 Hery Randriamaro

This paper investigates a partial-information pursuit evasion game in which the Pursuer has a limited-range sensor to detect the Evader. Given a fixed final time, we derive the optimal evasion strategy for the Evader to maximize its…

Computer Science and Game Theory · Computer Science 2024-01-24 Dipankar Maity , Alexander Von Moll , Daigo Shishika , Michael Dorothy

We consider a variant of a pursuit and evasion game studied independently by Britnell and Wildon as well as Haslegrave. In their game, a cat has to catch an invisible mouse that moves along the edges of some graph $G$. In our version, the…

Combinatorics · Mathematics 2017-07-11 Dieter Rautenbach , Moritz Schneider

Ultimate Tic-Tac-Toe is a variant of the well known tic-tac-toe (noughts and crosses) board game. Two players compete to win three aligned "fields", each of them being a tic-tac-toe game. Each move determines which field the next player…

Computer Science and Game Theory · Computer Science 2020-06-09 Guillaume Bertholon , Rémi Géraud-Stewart , Axel Kugelmann , Théo Lenoir , David Naccache

We consider the problem of walking in an unknown street, for a robot that has a minimal sensing capability. The robot is equipped with a sensor that only detects the discontinuities in depth information (gaps) and can locate the target…

Computational Geometry · Computer Science 2015-12-09 Azadeh Tabatabaei , Mohammad Ghodsi

We analyze the Hunter vs Rabbit game on graph, which is a kind of model of communication in an adhoc mobile network. Let $G$ be a cycle graph with $N$ nodes. The hunter can move from a vertex to another vertex on the graph along an edge.…

Probability · Mathematics 2015-03-06 Yuki Ikeda , Yasunari Fukai , Yoshihiro Mizoguchi

Robots playing games that humans are adept in is a challenge. We studied robotic agents playing Chain Catch game as a Multi-Agent System (MAS). Our game starts with a traditional Catch game similar to Pursuit evasion, and further extends it…

Multiagent Systems · Computer Science 2016-02-23 Garima Agrawal , Kamalakar Karlapalem

A cat and mouse play a pursuit and evasion game on a connected graph $G$ with $n$ vertices. The mouse moves to vertices $m_1,m_2,\dots$ of $G$ where $m_i$ is in the closed neighbourhood of $m_{i-1}$ for $i\geq2$. The cat tests vertices…

Combinatorics · Mathematics 2018-05-14 Hannah Guggiari , Alexander Roberts , Alex Scott

In a pursuit-evasion game, a team of pursuers attempt to capture an evader. The players alternate turns, move with equal speed, and have full information about the state of the game. We consider the most restictive capture condition: a…

Metric Geometry · Mathematics 2015-05-05 Andrew Beveridge , Yiqing Cai

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

We consider random walks in i.i.d. elliptic random environments which are not uniformly elliptic. We introduce a computable condition in dimension $d=2$ and a general condition valid for dimensions $d\ge 2$ expressed in terms of the exit…

Probability · Mathematics 2021-08-19 Alejandro F. Ramírez , Rodrigo Ribeiro

In the paper it is proven that the two-players turn-based stochastic game "Risk or Safety" has a unique solution. Both players need to play the same strategy if they want to maximize their winning chances. An analytical method based on the…

Combinatorics · Mathematics 2026-03-03 Rüdiger Jehn

If we give a robot the task of moving an object from its current position to another location in an unknown environment, the robot must explore the map, identify all types of obstacles, and then determine the best route to complete the…

Robotics · Computer Science 2022-08-22 Saeid Alirezazadeh , Luís A. Alexandre

Imagine an invisible rabbit that starts at some unknown integer point $A$ on the number line. At each time step, it hops by a fixed but unknown integer stride $B$. Both $A$ and $B$ are fixed integers, but their values are unknown. Suppose…

Probability · Mathematics 2025-01-08 Sunil Chebolu , Deepayan Sarakar

When navigating complex environments, animals often combine multiple strategies to mitigate the effects of external disturbances. These modalities often correspond to different sources of information, leading to speed-accuracy trade-offs.…

Statistical Mechanics · Physics 2025-09-19 Francesco Mori , L. Mahadevan

A Differential Drive Robot (DDR) located inside a circular detection region in the plane wants to escape from it in minimum time. Various robotics applications can be modeled like the previous problem, such as a DDR escaping as soon as…

Robotics · Computer Science 2025-02-03 Ubaldo Ruiz

As a strategy to complete games quickly, we investigate one-dimensional random walks where the step length increases deterministically upon each return to the origin. When the step length after the kth return equals k, the displacement of…

Statistical Mechanics · Physics 2009-11-10 E. Ben-Naim , S. Redner
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