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Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Qi Sun , Hang Zhou , Wengang Zhou , Li Li , Houqiang Li

Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Donglin Di , Jiahui Yang , Chaofan Luo , Zhou Xue , Wei Chen , Xun Yang , Yue Gao

Deep generative models have shown promising results in generating realistic images, but it is still non-trivial to generate images with complicated structures. The main reason is that most of the current generative models fail to explore…

Machine Learning · Computer Science 2018-07-12 Kun Xu , Haoyu Liang , Jun Zhu , Hang Su , Bo Zhang

Recently, deep learning-based computer-generated holography (CGH) has demonstrated tremendous potential in three-dimensional (3D) displays and yielded impressive display quality. However, most existing deep learning-based CGH techniques can…

Image and Video Processing · Electrical Eng. & Systems 2024-04-18 Zhenxing Dong , Jidong Jia , Yan Li , Yuye Ling

This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Rao Fu , Jingyu Liu , Xilun Chen , Yixin Nie , Wenhan Xiong

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…

Graphics · Computer Science 2025-05-08 Junming Huang , Chi Wang , Letian Li , Changxin Huang , Qiang Dai , Weiwei Xu

Autonomous operation of service robotics in human-centric scenes remains challenging due to the need for understanding of changing environments and context-aware decision-making. While existing approaches like topological maps offer…

Robotics · Computer Science 2025-06-03 Jiawei Hou , Xiangyang Xue , Taiping Zeng

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in…

Graphics · Computer Science 2025-04-01 Chongjie Ye , Yushuang Wu , Ziteng Lu , Jiahao Chang , Xiaoyang Guo , Jiaqing Zhou , Hao Zhao , Xiaoguang Han

Generating realistic, room-level indoor scenes with semantically plausible and detailed appearances from in-the-wild images is crucial for various applications in VR, AR, and robotics. The success of NeRF-based generative methods indicates…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Ming-Jia Yang , Yu-Xiao Guo , Yang Liu , Bin Zhou , Xin Tong

In the current era of generative AI breakthroughs, generating panoramic scenes from a single input image remains a key challenge. Most existing methods use diffusion-based iterative or simultaneous multi-view inpainting. However, the lack…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Zhipeng Cai , Matthias Mueller , Reiner Birkl , Diana Wofk , Shao-Yen Tseng , JunDa Cheng , Gabriela Ben-Melech Stan , Vasudev Lal , Michael Paulitsch

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

Recently, the field of text-guided 3D scene generation has garnered significant attention. High-quality generation that aligns with physical realism and high controllability is crucial for practical 3D scene applications. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yang Zhou , Zongjin He , Qixuan Li , Chao Wang

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Xiaoyan Xing , Philipp Henzler , Junhwa Hur , Runze Li , Jonathan T. Barron , Pratul P. Srinivasan , Dor Verbin

In complex missions such as search and rescue,robots must make intelligent decisions in unknown environments, relying on their ability to perceive and understand their surroundings. High-quality and real-time reconstruction enhances…

Robotics · Computer Science 2024-10-10 Zijun Xu , Rui Jin , Ke Wu , Yi Zhao , Zhiwei Zhang , Jieru Zhao , Fei Gao , Zhongxue Gan , Wenchao Ding

To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Bo Yang

We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Quan Meng , Lei Li , Matthias Nießner , Angela Dai

Driven by recent advancements in foundation models, semantic scene graphs have emerged as a promising paradigm for high-level 3D environmental abstraction in robot navigation. However, existing frameworks struggle to successfully handle…

Robotics · Computer Science 2026-04-28 YukTungSamuel Fang , Zhikang Shi , Jiabin Qiu , Zixuan Chen , Jieqi Shi , Hao Xu , Jing Huo , Yang Gao

We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to…

Computer Vision and Pattern Recognition · Computer Science 2018-08-28 Siyuan Qi , Yixin Zhu , Siyuan Huang , Chenfanfu Jiang , Song-Chun Zhu

Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Can Wang , Hongliang Zhong , Menglei Chai , Mingming He , Dongdong Chen , Jing Liao

Inpainting involves filling in missing pixels or areas in an image, a crucial technique employed in Mixed Reality environments for various applications, particularly in Diminished Reality (DR) where content is removed from a user's visual…

Computer Vision and Pattern Recognition · Computer Science 2024-02-19 Ankan Dash , Jingyi Gu , Guiling Wang