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We present a practically efficient algorithm for maintaining a global minimum cut in large dynamic graphs under both edge insertions and deletions. While there has been theoretical work on this problem, our algorithm is the first…
The fully dynamic transitive closure problem asks to maintain reachability information in a directed graph between arbitrary pairs of vertices, while the graph undergoes a sequence of edge insertions and deletions. The problem has been…
Many optimization problems can be naturally represented as (hyper) graphs, where vertices correspond to variables and edges to tasks, whose cost depends on the values of the adjacent variables. Capitalizing on the structure of the graph,…
A visibility representation is a classical drawing style of planar graphs. It displays the vertices of a graph as horizontal vertex-segments, and each edge is represented by a vertical edge-segment touching the segments of its end vertices;…
A straight-line drawing $\delta$ of a planar graph $G$ need not be plane, but can be made so by \emph{untangling} it, that is, by moving some of the vertices of $G$. Let shift$(G,\delta)$ denote the minimum number of vertices that need to…
Being motivated by John Tantalo's Planarity Game, we consider straight line plane drawings of a planar graph $G$ with edge crossings and wonder how obfuscated such drawings can be. We define $obf(G)$, the obfuscation complexity of $G$, to…
A graph with n vertices is 1-planar if it can be drawn in the plane such that each edge is crossed at most once, and is optimal if it has the maximum of 4n-8 edges. We show that optimal 1-planar graphs can be recognized in linear time. Our…
Graph processing on GPUs is gaining momentum due to the high throughputs observed compared to traditional CPUs, attributed to the vast number of processing cores on GPUs that can exploit parallelism in graph analytics. This paper discusses…
A storyline visualization is a layout that represents the temporal dynamics of social interactions along time by the convergence of chronological lines. Among the criteria oriented at improving aesthetics and legibility of a representation…
We study stochastic graph optimization problems in a novel distributed setting. As in the standard centralized setting, a random subgraph $G^*$ of a known base graph $G$ is realized by including each edge $e$ independently with a known…
Several graph visualization tools exist. However, they are not able to handle large graphs, and/or they do not allow interaction. We are interested on large graphs, with hundreds of thousands of nodes. Such graphs bring two challenges: the…
Graphs are essential representations of many real-world data such as social networks. Recent years have witnessed the increasing efforts made to extend the neural network models to graph-structured data. These methods, which are usually…
We consider straight line drawings of a planar graph $G$ with possible edge crossings. The \emph{untangling problem} is to eliminate all edge crossings by moving as few vertices as possible to new positions. Let $fix(G)$ denote the maximum…
Recent advances in dynamic graph processing have enabled the analysis of highly dynamic graphs with change at rates as high as millions of edge changes per second. Solutions in this domain, however, have been demonstrated only for…
Given a dynamic network, where edges appear and disappear over time, we are interested in finding sets of edges that have similar temporal behavior and form a dense subgraph. Formally, we define the problem as the enumeration of the maximal…
Visual rendering of graphs is a key task in the mapping of complex network data. Although most graph drawing algorithms emphasize aesthetic appeal, certain applications such as travel-time maps place more importance on visualization of…
Consider two planar graphs which are subject to edge insertions and deletions. We show that whether the two graphs are isomorphic can be maintained with first-order logic formulas and auxiliary data of polynomial size. This places the…
We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…
In this paper we study the problem of dynamically maintaining graph properties under batches of edge insertions and deletions in the massively parallel model of computation. In this setting, the graph is stored on a number of machines, each…
Planar Embedding is a drawing of a graph on the plane such that the edges do not intersect each other except at the vertices. We know that testing the planarity of a graph and computing its embedding (if it exists), can efficiently be…