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We explore computational approaches for visual guidance to aid in creating aesthetically pleasing art and graphic design. Our work complements and builds on previous work that developed models for how humans look at images. Our approach…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Qingyuan Zheng , Zhuoru Li , Adam Bargteil

Biological systems in nature have evolved for millions of years to adapt and survive the environment. Many features they developed can be inspirational and beneficial for solving technical problems in modern industries. This leads to a…

Computation and Language · Computer Science 2022-12-27 Qihao Zhu , Xinyu Zhang , Jianxi Luo

Layout design, such as user interface or graphical layout in general, is fundamentally an iterative revision process. Through revising a design repeatedly, the designer converges on an ideal layout. In this paper, we investigate how…

Human-Computer Interaction · Computer Science 2024-06-28 Tao Li , Chin-Yi Cheng , Amber Xie , Gang Li , Yang Li

Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In…

Computer Vision and Pattern Recognition · Computer Science 2018-05-22 Simiao Yu , Hao Dong , Pan Wang , Chao Wu , Yike Guo

Computer system creativity is a key step on the pathway to artificial general intelligence (AGI). It is elusive, however, due to the fact that human creativity is not fully understood and, thus, it is difficult to develop this capability in…

Artificial Intelligence · Computer Science 2024-09-05 Jeremy Straub , Zach Johnson

How can we use generative AI to design tools that augment rather than replace human cognition? In this position paper, we review our own research on AI-assisted decision-making for lessons to learn. We observe that in both AI-assisted…

Human-Computer Interaction · Computer Science 2025-04-07 Zelun Tony Zhang , Leon Reicherts

Generative systems have a significant potential to synthesize innovative design alternatives. Still, most of the common systems that have been adopted in design require the designer to explicitly define the specifications of the procedures…

Machine Learning · Computer Science 2019-04-03 Ardavan Bidgoli , Pedro Veloso

Industrial products are designed to satisfy the needs of consumers. The rise of generative artificial intelligence (GenAI) enables consumers to easily modify a product by prompting a generative model, opening up opportunities to incorporate…

Human-Computer Interaction · Computer Science 2025-05-20 Runlin Duan , Chenfei Zhu , Yuzhao Chen , Yichen Hu , Jingyu Shi , Karthik Ramani

Automating parts of the user interface (UI) design process has been a longstanding challenge. We present an automated technique for optimizing the layouts of mobile UIs. Our method uses gradient descent on a neural network model of task…

Human-Computer Interaction · Computer Science 2020-02-26 Peitong Duan , Casimir Wierzynski , Lama Nachman

Despite the rapid evolution and increasing efficacy of language and vision generative models, there remains a lack of comprehensive datasets that bridge the gap between personalized fashion needs and AI-driven design, limiting the potential…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Georgia Argyrou , Angeliki Dimitriou , Maria Lymperaiou , Giorgos Filandrianos , Giorgos Stamou

Process mining is a research field focused on the analysis of event data with the aim of extracting insights in processes. Applying process mining techniques on data from smart home environments has the potential to provide valuable…

Methodology · Statistics 2016-09-13 Niek Tax , Emin Alasgarov , Natalia Sidorova , Reinder Haakma

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Templates serve as a good starting point to implement a design (e.g., banner, slide) but it takes great effort from designers to manually create. In this paper, we present Desigen, an automatic template creation pipeline which generates…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Haohan Weng , Danqing Huang , Yu Qiao , Zheng Hu , Chin-Yew Lin , Tong Zhang , C. L. Philip Chen

The aim of this work is to explore the potential of pre-trained vision-language models (VLMs) for universal detection of AI-generated images. We develop a lightweight detection strategy based on CLIP features and study its performance in a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Davide Cozzolino , Giovanni Poggi , Riccardo Corvi , Matthias Nießner , Luisa Verdoliva

Generative artificial intelligence (GenAI) can rapidly produce large and diverse volumes of content. This lends to it a quality of creativity which can be empowering in the early stages of design. In seeking to understand how creative ways…

Human-Computer Interaction · Computer Science 2024-03-20 Gionnieve Lim , Simon T. Perrault

Understanding and modeling consumers' stylistic taste such as "sporty" is crucial for creating designs that truly connect with target audiences. However, capturing taste during the design process remains challenging because taste is…

Human-Computer Interaction · Computer Science 2026-01-27 Matthew K. Hong , Joey Li , Alexandre Filipowicz , Monica Van , Kalani Murakami , Yan-Ying Chen , Shiwali Mohan , Shabnam Hakimi , Matthew Klenk

Indoor navigation is a difficult task, as it generally comes with poor GPS access, forcing solutions to rely on other sources of information. While significant progress continues to be made in this area, deployment to production…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Daniel Airinei , Elena Burceanu , Marius Leordeanu

We present AEGIS-Net, a novel indoor place recognition model that takes in RGB point clouds and generates global place descriptors by aggregating lower-level color, geometry features and higher-level implicit semantic features. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Yuhang Ming , Jian Ma , Xingrui Yang , Weichen Dai , Yong Peng , Wanzeng Kong

Models of human feedback for AI alignment, such as those underpinning Direct Preference Optimization (DPO), often bake in a singular, static set of preferences, limiting adaptability. This paper challenges the assumption of monolithic…

Computation and Language · Computer Science 2025-06-16 Víctor Gallego

Despite significant progress on current state-of-the-art image generation models, synthesis of document images containing multiple and complex object layouts is a challenging task. This paper presents a novel approach, called DocSynth, to…

Computer Vision and Pattern Recognition · Computer Science 2021-07-07 Sanket Biswas , Pau Riba , Josep Lladós , Umapada Pal
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