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Understanding hand-object pose with computer vision opens the door to new applications in mixed reality, assisted living or human-robot interaction. Most methods are trained and evaluated on balanced datasets. This is of limited use in…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Théo Morales , Gerard Lacey

Grasp verification is advantageous for autonomous manipulation robots as they provide the feedback required for higher level planning components about successful task completion. However, a major obstacle in doing grasp verification is…

Robotics · Computer Science 2020-03-24 Deebul Nair , Amirhossein Pakdaman , Paul G. Plöger

Current robotic manipulation requires reliable methods to predict whether a certain grasp on an object will be successful or not prior to its execution. Different methods and metrics have been developed for this purpose but there is still…

Robotics · Computer Science 2018-09-11 Carlos Rubert , Daniel Kappler , Jeannette Bohg , Antonio Morales

Hand gestures play a significant role in human interactions where non-verbal intentions, thoughts and commands are conveyed. In Human-Robot Interaction (HRI), hand gestures offer a similar and efficient medium for conveying clear and rapid…

Robotics · Computer Science 2024-04-11 Eran Bamani , Eden Nissinman , Inbar Meir , Lisa Koenigsberg , Avishai Sintov

Robots benefit from being able to classify objects they interact with or manipulate based on their material properties. This capability ensures fine manipulation of complex objects through proper grasp pose and force selection. Prior work…

Robotics · Computer Science 2022-07-05 Nathaniel Hanson , Tarik Kelestemur , Deniz Erdogmus , Taskin Padir

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

Human-Computer Interaction · Computer Science 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker

Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to…

Human-Computer Interaction · Computer Science 2023-06-13 Vivek Nair , Christian Rack , Wenbo Guo , Rui Wang , Shuixian Li , Brandon Huang , Atticus Cull , James F. O'Brien , Marc Latoschik , Louis Rosenberg , Dawn Song

Large Language Models (LLMs) have achieved remarkable success across diverse natural language tasks, yet the reward models employed for aligning LLMs often encounter challenges of reward hacking, where the approaches predominantly rely on…

Computation and Language · Computer Science 2026-03-06 Biao Liu , Ning Xu , Junming Yang , Hao Xu , Xin Geng

Robot-assisted dressing offers an opportunity to benefit the lives of many people with disabilities, such as some older adults. However, robots currently lack common sense about the physical implications of their actions on people. The…

Robotics · Computer Science 2019-05-28 Zackory Erickson , Henry M. Clever , Greg Turk , C. Karen Liu , Charles C. Kemp

Grasping objects with limited or no prior knowledge about them is a highly relevant skill in assistive robotics. Still, in this general setting, it has remained an open problem, especially when it comes to only partial observability and…

Robotics · Computer Science 2026-01-21 Matthias Humt , Dominik Winkelbauer , Ulrich Hillenbrand , Berthold Bäuml

Theories for visually guided action account for online control in the presence of reliable sources of visual information, and predictive control to compensate for visuomotor delay and temporary occlusion. In this study, we characterize the…

Other Computer Science · Computer Science 2018-05-17 Kamran Binaee , Anna Starynska , Jeff B Pelz , Christopher Kanan , Gabriel Jacob Diaz

A deep learning architecture is proposed to predict graspable locations for robotic manipulation. It considers situations where no, one, or multiple object(s) are seen. By defining the learning problem to be classification with null…

Robotics · Computer Science 2018-07-24 Fu-Jen Chu , Ruinian Xu , Patricio A. Vela

Cybersickness remains a major obstacle to the widespread adoption of immersive virtual reality (VR), particularly in consumer-grade environments. While prior methods rely on invasive signals such as electroencephalography (EEG) for high…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yitong Zhu , Zhuowen Liang , Yiming Wu , Tangyao Li , Yuyang Wang

Reliable robotic grasping, especially with deformable objects such as fruits, remains a challenging task due to underactuated contact interactions with a gripper, unknown object dynamics and geometries. In this study, we propose a…

Robotics · Computer Science 2023-07-25 Yunhai Han , Kelin Yu , Rahul Batra , Nathan Boyd , Chaitanya Mehta , Tuo Zhao , Yu She , Seth Hutchinson , Ye Zhao

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…

Human-Computer Interaction · Computer Science 2024-05-28 Jindi Wang

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…

Human-Computer Interaction · Computer Science 2020-04-28 Jan-Niklas Voigt-Antons , Tanja Kojić , Danish Ali , Sebastian Möller

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity simulations mimicking real world tasks. This study evaluates…

Human-Computer Interaction · Computer Science 2025-02-10 Francesco Vona , Julia Schorlemmer , Jessica Stemann , Sebastian Fischer , Jan-Niklas Voigt-Antons

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson