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In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

An avatar mirroring the user's movement is commonly adopted in Virtual Reality(VR). Maintaining the user-avatar movement consistency provides the user a sense of body ownership and thus an immersive experience. However, breaking this…

Human-Computer Interaction · Computer Science 2022-09-23 Zhipeng Li , Yu Jiang , Yihao Zhu , Ruijia Chen , Ruolin Wang , Yuntao Wang , Yukang Yan , Yuanchun Shi

Grasping the same object in different postures is often necessary, especially when handling tools or stacked items. Due to unknown object properties and changes in grasping posture, the required grasping force is uncertain and variable.…

Robotics · Computer Science 2025-03-17 Qiyin Huang , Ruomin Sui , Lunwei Zhang , Yenhang Zhou , Tiemin Li , Yao Jiang

This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be…

Computer Vision and Pattern Recognition · Computer Science 2018-08-24 Chenyou Fan , Jangwon Lee , Michael S. Ryoo

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Traditional learning systems have responded quickly to the COVID pandemic and moved to online or distance learning. Online learning requires a personalization method because the interaction between learners and instructors is minimal, and…

Computers and Society · Computer Science 2022-09-27 Ahmad Mousa Altamimi , Mohammad Azzeh , Mahmoud Albashayreh

Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Finlay McKinnon , David Ada Adama , Pedro Machado , Isibor Kennedy Ihianle

A wide variety of robotic hands have been designed to date. Yet, we do not know how users perceive these hands and feel about interacting with them. To inform hand design for social robots, we compiled a dataset of 73 robot hands and ran an…

Robotics · Computer Science 2022-11-18 Hasti Seifi , Steven A. Vasquez , Hyunyoung Kim , Pooyan Fazli

Identification of intended movement type and movement phase of hand grasp shaping are critical features for the control of volitional neuroprosthetics. We demonstrate that neural dynamics during visually-guided imagined grasp shaping can…

Neurons and Cognition · Quantitative Biology 2017-02-22 Jing Wu , Kaitlyn Casimo , David J. Caldwell , Rajesh P. N. Rao , Jeffrey G. Ojemann

For transradial amputees, robotic prosthetic hands promise to regain the capability to perform daily living activities. To advance next-generation prosthetic hand control design, it is crucial to address current shortcomings in robustness…

Robotics · Computer Science 2025-08-12 Mehrshad Zandigohar , Mallesham Dasari , Gunar Schirner

Motion prediction in unstructured environments is a difficult problem and is essential for safe and efficient human-robot space sharing and collaboration. In this work, we focus on manipulation movements in environments such as homes,…

Robotics · Computer Science 2020-07-21 Philipp Kratzer , Niteesh Balachandra Midlagajni , Marc Toussaint , Jim Mainprice

While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial &…

Human-Computer Interaction · Computer Science 2022-09-07 Panagiotis Kourtesis , Sebastian Vizcay , Maud Marchal , Claudio Pacchierotti , Ferran Argelaguet

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

With an increasing demand for robots, robotic grasping will has a more important role in future applications. This paper takes grasp stability prediction as the key technology for grasping and tries to solve the problem with time series…

Robotics · Computer Science 2021-06-03 Tao Wang , Frank Kirchner

In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…

Human-Computer Interaction · Computer Science 2025-08-01 Portia Wang , Eugy Han , Anna C. M. Queiroz , Cyan DeVeaux , Jeremy N. Bailenson

Robotic grasp should be carried out in a real-time manner by proper accuracy. Perception is the first and significant step in this procedure. This paper proposes an improved pipeline model trying to detect grasp as a rectangle…

Robotics · Computer Science 2024-03-12 Hamed Hosseini , Mehdi Tale Masouleh , Ahmad Kalhor

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object…

Virtual reality (VR) glove technology is increasingly important for professional training, industrial applications, and teleoperation in hazardous environments, since it enables more natural and immersive interactions than controllers.…

Human-Computer Interaction · Computer Science 2026-02-19 Paolo Bottoni , Susanna Cifani , Kamen Kanev , Daniel Moraru , Atsushi Nakamura , Marco Raoul Marini