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The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy…

Human-Computer Interaction · Computer Science 2025-06-13 Dimitar Valkov , Pascal Kockwelp , Florian Daiber , Antonio Krüger

The anthropomorphism of grasping process significantly benefits the experience and grasping efficiency of prosthetic hand wearers. Currently, prosthetic hands controlled by signals such as brain-computer interfaces (BCI) and…

Robotics · Computer Science 2024-12-11 Yansong Xu , Xiaohui Wang , Junlin Li , Xiaoqian Zhang , Feng Li , Qing Gao , Chenglong Fu , Yuquan Leng

In-place gesture-based virtual locomotion techniques enable users to control their viewpoint and intuitively move in the 3D virtual environment. A key research problem is to accurately and quickly recognize in-place gestures, since they can…

Human-Computer Interaction · Computer Science 2022-09-05 Lizhi Zhao , Xuequan Lu , Qianyue Bao , Meili Wang

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

A classification prediction algorithm based on Long Short-Term Memory Network (LSTM) improved AdaBoost is used to predict virtual reality (VR) user experience. The dataset is randomly divided into training and test sets in the ratio of…

Machine Learning · Computer Science 2024-12-03 Wenhan Fan , Zhicheng Ding , Ruixin Huang , Chang Zhou , Xuyang Zhang

Humans excel in grasping and manipulating objects because of their life-long experience and knowledge about the 3D shape and weight distribution of objects. However, the lack of such intuition in robots makes robotic grasping an…

Computer Vision and Pattern Recognition · Computer Science 2018-11-05 Ghazal Ghazaei , Iro Laina , Christian Rupprecht , Federico Tombari , Nassir Navab , Kianoush Nazarpour

The letter focuses on Haptic Glove (HG) based control of a Robotic Hand (RH) executing in-hand manipulation of certain objects of interest. The high dimensional motion signals in HG and RH possess intrinsic variability of kinematics…

Robotics · Computer Science 2024-03-27 Muneeb Ahmed , Rajesh Kumar , Qaim Abbas , Brejesh Lall , Arzad A. Kherani , Sudipto Mukherjee

Precise robotic grasping is important for many industrial applications, such as assembly and palletizing, where the location of the object needs to be controlled and known. However, achieving precise grasps is challenging due to noise in…

Robotics · Computer Science 2019-09-06 Jialiang Zhao , Jacky Liang , Oliver Kroemer

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work…

Robotics · Computer Science 2022-11-22 Wei Wei , Daheng Li , Peng Wang , Yiming Li , Wanyi Li , Yongkang Luo , Jun Zhong

Designing robotic assistance devices for manipulation tasks is challenging. This work is concerned with improving accuracy and usability of semi-autonomous robots, such as human operated manipulators or exoskeletons. The key insight is to…

Robotics · Computer Science 2019-07-18 Claudio Zito , Tomasz Deregowski , Rustam Stolkin

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on…

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal…

Robotics · Computer Science 2015-03-03 Joseph Redmon , Anelia Angelova

Full-immersive multiuser Virtual Reality (VR) envisions supporting unconstrained mobility of the users in the virtual worlds, while at the same time constraining their physical movements inside VR setups through redirected walking. For…

Networking and Internet Architecture · Computer Science 2022-07-18 Filip Lemic , Jakob Struye , Jeroen Famaey

Hand kinematics can be measured in Human-Computer Interaction (HCI) with the intention to predict the user's intention in a reach-to-grasp action. Using multiple hand sensors, multivariate time series data are being captured. Given a number…

Machine Learning · Computer Science 2025-02-10 Reyhaneh Sabbagh Gol , Dimitar Valkov , Lars Linsen

Virtual and augmented reality systems increasingly demand intelligent adaptation to user behaviors for enhanced interaction experiences. Achieving this requires accurately understanding human intentions and predicting future situated…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuan Xu , Zimu Zhang , Xiaoxuan Ma , Wentao Zhu , Yu Qiao , Yizhou Wang

Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual…

Human-Computer Interaction · Computer Science 2025-04-09 Jian Zhang , Wafa Johal , Jarrod Knibbe

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry
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