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Probabilistic Logic Programs (PLPs) generalize traditional logic programs and allow the encoding of models combining logical structure and uncertainty. In PLP, inference is performed by summarizing the possible worlds which entail the query…

Logic in Computer Science · Computer Science 2018-04-30 Arun Nampally , Timothy Zhang , C. R. Ramakrishnan

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

Adversarial deep learning is to train robust DNNs against adversarial attacks, which is one of the major research focuses of deep learning. Game theory has been used to answer some of the basic questions about adversarial deep learning such…

Machine Learning · Computer Science 2022-07-19 Xiao-Shan Gao , Shuang Liu , Lijia Yu

Logic programs P and Q are strongly equivalent if, given any program R, programs P union R and Q union R are equivalent (that is, have the same answer sets). Strong equivalence is convenient for the study of equivalent transformations of…

Logic in Computer Science · Computer Science 2007-05-23 Hudson Turner

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

We present a new approach to proving non-termination of non-deterministic integer programs. Our technique is rather simple but efficient. It relies on a purely syntactic reversal of the program's transition system followed by a…

Programming Languages · Computer Science 2021-04-06 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Petr Novotný , Đorđe Žikelić

We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…

Logic in Computer Science · Computer Science 2012-06-01 Mohamed Faouzi Atig , Ahmed Bouajjani , K. Narayan Kumar , Prakash Saivasan

Banks routinely use neural networks to make decisions. While these models offer higher accuracy, they are susceptible to adversarial attacks, a risk often overlooked in the context of event sequences, particularly sequences of financial…

This paper gives the first formal treatment of a quantum analogue of multi-prover interactive proof systems. It is proved that the class of languages having quantum multi-prover interactive proof systems is necessarily contained in NEXP,…

Computational Complexity · Computer Science 2007-05-23 Hirotada Kobayashi , Keiji Matsumoto

Neural networks are part of many contemporary NLP systems, yet their empirical successes come at the price of vulnerability to adversarial attacks. Previous work has used adversarial training and data augmentation to partially mitigate such…

Computation and Language · Computer Science 2019-12-23 Po-Sen Huang , Robert Stanforth , Johannes Welbl , Chris Dyer , Dani Yogatama , Sven Gowal , Krishnamurthy Dvijotham , Pushmeet Kohli

We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically…

Computer Science and Game Theory · Computer Science 2019-08-20 Thomas Colcombet , Marcin Jurdziński , Ranko Lazić , Sylvain Schmitz

Non-deterministic read-once branching programs, also known as non-deterministic free binary decision diagrams (nFBDD), are a fundamental data structure in computer science for representing Boolean functions. In this paper, we focus on…

Data Structures and Algorithms · Computer Science 2025-12-04 Kuldeep S. Meel , Alexis de Colnet

"Theorem proving is similar to the game of Go. So, we can probably improve our provers using deep learning, like DeepMind built the super-human computer Go program, AlphaGo." Such optimism has been observed among participants of AITP2017.…

Artificial Intelligence · Computer Science 2019-06-21 Yutaka Nagashima

Answer set programming is a prominent declarative programming paradigm used in formulating combinatorial search problems and implementing different knowledge representation formalisms. Frequently, several related and yet substantially…

Artificial Intelligence · Computer Science 2023-03-01 Yuliya Lierler

We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…

Quantum Physics · Physics 2007-05-23 Julia Kempe , Thomas Vidick

Plug-and-play (PnP) is a non-convex framework that integrates modern denoising priors, such as BM3D or deep learning-based denoisers, into ADMM or other proximal algorithms. An advantage of PnP is that one can use pre-trained denoisers when…

Computer Vision and Pattern Recognition · Computer Science 2019-05-15 Ernest K. Ryu , Jialin Liu , Sicheng Wang , Xiaohan Chen , Zhangyang Wang , Wotao Yin

In this paper, we discover that the class of random polynomials arising from the equilibrium analysis of random asymmetric evolutionary games is \textit{exactly} the Kostlan-Shub-Smale system of random polynomials, revealing an intriguing…

Probability · Mathematics 2024-10-03 Manh Hong Duong , The Anh Han

Plug-and-play priors (PnP) is a broadly applicable methodology for solving inverse problems by exploiting statistical priors specified as denoisers. Recent work has reported the state-of-the-art performance of PnP algorithms using…

Machine Learning · Computer Science 2021-01-25 Yu Sun , Zihui Wu , Xiaojian Xu , Brendt Wohlberg , Ulugbek S. Kamilov

We give new characterizations of core imputations for the following games: * The assignment game. * Concurrent games, i.e., general graph matching games having non-empty core. * The unconstrained bipartite $b$-matching game (edges can be…

Computer Science and Game Theory · Computer Science 2023-01-02 Vijay V. Vazirani

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

Machine Learning · Computer Science 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause