Related papers: Prover-Adversary games for systems over (non-deter…
Probabilistic Logic Programs (PLPs) generalize traditional logic programs and allow the encoding of models combining logical structure and uncertainty. In PLP, inference is performed by summarizing the possible worlds which entail the query…
We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…
Adversarial deep learning is to train robust DNNs against adversarial attacks, which is one of the major research focuses of deep learning. Game theory has been used to answer some of the basic questions about adversarial deep learning such…
Logic programs P and Q are strongly equivalent if, given any program R, programs P union R and Q union R are equivalent (that is, have the same answer sets). Strong equivalence is convenient for the study of equivalent transformations of…
As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…
We present a new approach to proving non-termination of non-deterministic integer programs. Our technique is rather simple but efficient. It relies on a purely syntactic reversal of the program's transition system followed by a…
We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…
Banks routinely use neural networks to make decisions. While these models offer higher accuracy, they are susceptible to adversarial attacks, a risk often overlooked in the context of event sequences, particularly sequences of financial…
This paper gives the first formal treatment of a quantum analogue of multi-prover interactive proof systems. It is proved that the class of languages having quantum multi-prover interactive proof systems is necessarily contained in NEXP,…
Neural networks are part of many contemporary NLP systems, yet their empirical successes come at the price of vulnerability to adversarial attacks. Previous work has used adversarial training and data augmentation to partially mitigate such…
We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically…
Non-deterministic read-once branching programs, also known as non-deterministic free binary decision diagrams (nFBDD), are a fundamental data structure in computer science for representing Boolean functions. In this paper, we focus on…
"Theorem proving is similar to the game of Go. So, we can probably improve our provers using deep learning, like DeepMind built the super-human computer Go program, AlphaGo." Such optimism has been observed among participants of AITP2017.…
Answer set programming is a prominent declarative programming paradigm used in formulating combinatorial search problems and implementing different knowledge representation formalisms. Frequently, several related and yet substantially…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
Plug-and-play (PnP) is a non-convex framework that integrates modern denoising priors, such as BM3D or deep learning-based denoisers, into ADMM or other proximal algorithms. An advantage of PnP is that one can use pre-trained denoisers when…
In this paper, we discover that the class of random polynomials arising from the equilibrium analysis of random asymmetric evolutionary games is \textit{exactly} the Kostlan-Shub-Smale system of random polynomials, revealing an intriguing…
Plug-and-play priors (PnP) is a broadly applicable methodology for solving inverse problems by exploiting statistical priors specified as denoisers. Recent work has reported the state-of-the-art performance of PnP algorithms using…
We give new characterizations of core imputations for the following games: * The assignment game. * Concurrent games, i.e., general graph matching games having non-empty core. * The unconstrained bipartite $b$-matching game (edges can be…
We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…