Related papers: Prover-Adversary games for systems over (non-deter…
We investigate the proof complexity of systems based on positive branching programs, i.e. non-deterministic branching programs (NBPs) where, for any 0-transition between two nodes, there is also a 1-transition. Positive NBPs compute…
This paper studies propositional proof systems in which lines are sequents of decision trees or branching programs - deterministic and nondeterministic. The systems LDT and LNDT are propositional proof systems in which lines represent…
Student-Teacher Games are a model of computation in which a computationally restricted Student attempts to produce a string satisfying a refutable property, while an all-powerful Teacher refutes incorrect candidates by providing…
Analyzing refutations of the well known 0pebbling formulas Peb$(G)$ we prove some new strong connections between pebble games and algebraic proof system, showing that there is a parallelism between the reversible, black and black-white…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…
This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack…
We study nonzero-sum hypothesis testing games that arise in the context of adversarial classification, in both the Bayesian as well as the Neyman-Pearson frameworks. We first show that these games admit mixed strategy Nash equilibria, and…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…
The Curry-Howard correspondence is often called the proofs-as-programs result. I offer a generalization of this result, something which may be called machines as programs. Utilizing this insight, I introduce two new Turing Machines called…
We give upper and lower bounds on the power of subsystems of the Ideal Proof System (IPS), the algebraic proof system recently proposed by Grochow and Pitassi, where the circuits comprising the proof come from various restricted algebraic…
Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…
Context: Deep Neural Networks (DNNs) are increasingly deployed in critical applications, where resilience against adversarial inputs is paramount. However, whether coverage-based or confidence-based, existing test prioritization methods…
We present upper and lower bounds of the computational complexity of the two-way communication model of multiple-prover quantum interactive proof systems whose verifiers are limited to measure-many two-way quantum finite automata. We prove…
We propose a method to learn deep ReLU-based classifiers that are provably robust against norm-bounded adversarial perturbations on the training data. For previously unseen examples, the approach is guaranteed to detect all adversarial…
The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have…
Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…
We define an equivalence relation on propositions and a proof system where equivalent propositions have the same proofs. The system obtained this way resembles several known non-deterministic and algebraic lambda-calculi.