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Related papers: PhysGM: Large Physical Gaussian Model for Feed-For…

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Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Gyeongjin Kang , Seungtae Nam , Seungkwon Yang , Xiangyu Sun , Sameh Khamis , Abdelrahman Mohamed , Eunbyung Park

Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Haoqin Hong , Ding Fan , Fubin Dou , Zhi-Li Zhou , Haoran Sun , Congcong Zhu , Jingrun Chen

Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities since their data association usually relies on feature correspondences. Additionally, learning-based SLAM systems often fall short in terms of real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Zhongche Qu , Zhi Zhang , Cong Liu , Jianhua Yin

Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Qiankun Gao , Yanmin Wu , Chengxiang Wen , Jiarui Meng , Luyang Tang , Jie Chen , Ronggang Wang , Jian Zhang

We aim to address sparse-view reconstruction of a 3D scene by leveraging priors from large-scale vision models. While recent advancements such as 3D Gaussian Splatting (3DGS) have demonstrated remarkable successes in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Hanyang Yu , Xiaoxiao Long , Ping Tan

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

We present PhysGen, a novel image-to-video generation method that converts a single image and an input condition (e.g., force and torque applied to an object in the image) to produce a realistic, physically plausible, and temporally…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Shaowei Liu , Zhongzheng Ren , Saurabh Gupta , Shenlong Wang

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

Robotics · Computer Science 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is constrained by the intensive computation required during…

Computer Vision and Pattern Recognition · Computer Science 2024-02-08 Jiaxiang Tang , Zhaoxi Chen , Xiaokang Chen , Tengfei Wang , Gang Zeng , Ziwei Liu

3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time…

Graphics · Computer Science 2024-03-01 Xiangzhi Eric Wang , Zackary P. T. Sin

Real-time 3D reconstruction of surgical scenes plays a vital role in computer-assisted surgery, holding a promise to enhance surgeons' visibility. Recent advancements in 3D Gaussian Splatting (3DGS) have shown great potential for real-time…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Jiaxin Guo , Jiangliu Wang , Di Kang , Wenzhen Dong , Wenting Wang , Yun-hui Liu

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ziang Cao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Estimating physical properties for visual data is a crucial task in computer vision, graphics, and robotics, underpinning applications such as augmented reality, physical simulation, and robotic grasping. However, this area remains…

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited in resolution, detail, and photorealism. Neural volumetric…

This paper presents a pose-free, feed-forward 3D Gaussian Splatting (3DGS) framework designed to handle unfavorable input views. A common rendering setup for training feed-forward approaches places a 3D object at the world origin and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Yuki Fujimura , Takahiro Kushida , Kazuya Kitano , Takuya Funatomi , Yasuhiro Mukaigawa

Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints remains highly challenging due to insufficient visual…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Zhaorui Wang , Yi Gu , Deming Zhou , Renjing Xu

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yonghan Lee , Tsung-Wei Huang , Shiv Gehlot , Jaehoon Choi , Guan-Ming Su , Dinesh Manocha

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Ziang Cao , Zhaoxi Chen , Liang Pan , Ziwei Liu

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Tianchen Deng , Wenhua Wu , Junjie He , Yue Pan , Shenghai Yuan , Danwei Wang , Hesheng Wang
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