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Related papers: Motion2Motion: Cross-topology Motion Transfer with…

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The development of Text-to-Video (T2V) generation has made motion transfer possible, enabling the control of video motion based on existing footage. However, current methods have two limitations: 1) struggle to handle multi-subjects videos,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Jiayi Gao , Zijin Yin , Changcheng Hua , Yuxin Peng , Kongming Liang , Zhanyu Ma , Jun Guo , Yang Liu

Inspired by humans' ability to perceive the surface texture of unfamiliar objects without relying on vision, the sense of touch can play a crucial role in robots exploring the environment, particularly in scenes where vision is difficult to…

Robotics · Computer Science 2023-01-23 Junyuan Lu , Zeyu Wan , Yu Zhang

Motion transfer has emerged as a promising direction for controllable video generation, yet existing methods largely focus on single-object scenarios and struggle when multiple objects require distinct motion patterns. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yuze Li , Dong Gong , Xiao Cao , Junchao Yuan , Dongsheng Li , Lei Zhou , Yun Sing Koh , Cheng Yan , Xinyu Zhang

Motion in-betweening is a crucial tool for animators, enabling intricate control over pose-level details in each keyframe. Recent machine learning solutions for motion in-betweening rely on complex models, incorporating skeleton-aware…

Graphics · Computer Science 2025-06-12 Elly Akhoundi , Hung Yu Ling , Anup Anand Deshmukh , Judith Butepage

In this paper we present a new approach to content-based transfer learning for solving the data sparsity problem in cases when the users' preferences in the target domain are either scarce or unavailable, but the necessary information on…

Machine Learning · Computer Science 2013-05-16 Naseem Biadsy , Lior Rokach , Armin Shmilovici

Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Thomas Ressler-Antal , Frank Fundel , Malek Ben Alaya , Stefan Andreas Baumann , Felix Krause , Ming Gui , Björn Ommer

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Zhouyingcheng Liao , Jimei Yang , Jun Saito , Gerard Pons-Moll , Yang Zhou

This paper presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can control the motion style of individual body parts, allowing…

Graphics · Computer Science 2022-07-12 Deok-Kyeong Jang , Soomin Park , Sung-Hee Lee

From the nano-scale to the macro-scale, biological tissue is spatially heterogeneous. Even when tissue behavior is well understood, the exact subject specific spatial distribution of material properties is often unknown. And, when…

Tissues and Organs · Quantitative Biology 2020-11-02 Emma Lejeune , Bill Zhao

Skeletonization extracts thin representations from images that compactly encode their geometry and topology. These representations have become an important topological prior for preserving connectivity in curvilinear structures, aiding…

Image and Video Processing · Electrical Eng. & Systems 2025-03-11 Luis D. Reyes Vargas , Martin J. Menten , Johannes C. Paetzold , Nassir Navab , Mohammad Farid Azampour

In this study, we focus on heterogeneous knowledge transfer across entirely different model architectures, tasks, and modalities. Existing knowledge transfer methods (e.g., backbone sharing, knowledge distillation) often hinge on shared…

Machine Learning · Computer Science 2024-12-30 Kunxi Li , Tianyu Zhan , Kairui Fu , Shengyu Zhang , Kun Kuang , Jiwei Li , Zhou Zhao , Fan Wu , Fei Wu

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jidong Kuang , Hongsong Wang , Jie Gui

Today's visuo-tactile sensors come in many shapes and sizes, making it challenging to develop general-purpose tactile representations. This is because most models are tied to a specific sensor design. To address this challenge, we propose…

Robotics · Computer Science 2025-10-14 Samanta Rodriguez , Yiming Dou , Miquel Oller , Andrew Owens , Nima Fazeli

With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2020-02-03 Sijie Song , Jiaying Liu , Yanghao Li , Zongming Guo

Accurate object geometry estimation is essential for many downstream tasks, including robotic manipulation and physical interaction. Although vision is the dominant modality for shape perception, it becomes unreliable under occlusions or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Langzhe Gu , Hung-Jui Huang , Mohamad Qadri , Michael Kaess , Wenzhen Yuan

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Hongxiang Li , Yaowei Li , Yuhang Yang , Junjie Cao , Zhihong Zhu , Xuxin Cheng , Long Chen

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Humans' ability to smoothly switch between locomotion and manipulation is a remarkable feature of sensorimotor coordination. Leaning and replication of such human-like strategies can lead to the development of more sophisticated robots…

Robotics · Computer Science 2024-02-22 Jianzhuang Zhao , Francesco Tassi , Yanlong Huang , Elena De Momi , Arash Ajoudani

Transferring human motion to a mobile robotic manipulator and ensuring safe physical human-robot interaction are crucial steps towards automating complex manipulation tasks in human-shared environments. In this work, we present a novel…

Robotics · Computer Science 2021-10-26 Miguel Arduengo , Ana Arduengo , Adrià Colomé , Joan Lobo-Prat , Carme Torras
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