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This comprehensive literature review explores the potential of Augmented Reality and Virtual Reality technologies to enhance the design and testing of autonomous vehicles. By analyzing existing research, the review aims to identify how AR…

Human-Computer Interaction · Computer Science 2024-05-01 Emanuella Ejichukwu , Lauren Tong , Gadir Hazime , Bochen Jia

Creating visual 3D sensing characters that interact with AI peers and virtual environments can be a difficult task for those with less experience in using learning algorithms or creating visual environments to execute an agent-based…

Graphics · Computer Science 2023-01-06 João Rodrigues , Rui Nóbrega

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

With the rapid advance of computer graphics and artificial intelligence technologies, the ways we interact with the world have undergone a transformative shift. Virtual Reality (VR) technology, aided by artificial intelligence (AI), has…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yixuan Wu , Kaiyuan Hu , Danny Z. Chen , Jian Wu

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Simulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections…

Human-Computer Interaction · Computer Science 2022-01-10 Gustavo Silvera , Abhijat Biswas , Henny Admoni

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Visualizing large 3D scientific datasets requires balancing performance and fidelity, but traditional tools often demand excessive technical expertise. We introduce UnrealVis, an Unreal Engine optimization laboratory for configuring and…

Human-Computer Interaction · Computer Science 2026-04-06 Matteo Filosa , Andrea Nardocci , Tiziana Catarci , Marco Angelini

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector's sustained growth. Recent advancements in Vision-Language Models (VLMs) offer…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mohammad Reza Taesiri , Abhijay Ghildyal , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Autonomous driving technologies have achieved significant advances in recent years, yet their real-world deployment remains constrained by data scarcity, safety requirements, and the need for generalization across diverse environments. In…

Artificial Intelligence · Computer Science 2026-04-06 A. Humnabadkar , A. Sikdar , B. Cave , H. Zhang , N. Bessis , A. Behera

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth

The desire to make applications and machines more intelligent and the aspiration to enable their operation without human interaction have been driving innovations in neural networks, deep learning, and other machine learning techniques.…

Machine Learning · Computer Science 2022-09-30 Fadi AlMahamid , Katarina Grolinger

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

Human-Computer Interaction · Computer Science 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

Robotics · Computer Science 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

Automotive engine assembly and disassembly are common and crucial programs in the automotive industry. Traditional education trains students to learn automotive engine assembly and disassembly in lecture courses and then to operate with…

Human-Computer Interaction · Computer Science 2023-11-07 Gongjin Lan , Qiangqiang Lai , Bing Bai , Zirui Zhao , Qi Hao

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao