Related papers: Precise Action-to-Video Generation Through Visual …
We describe an end-to-end generative approach for the segmentation and recognition of human activities. In this approach, a visual representation based on reduced Fisher Vectors is combined with a structured temporal model for recognition.…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Animating images with interactive motion control has garnered popularity for image-to-video (I2V) generation. Modern approaches typically rely on large Gaussian kernels to extend motion trajectories as condition without explicitly defining…
Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…
Recent advances in text-to-video generation have achieved impressive performance on short clips, yet evaluating long-form generation under complex textual inputs remains a significant challenge. In response to this challenge, we present…
Videos depict the change of complex dynamical systems over time in the form of discrete image sequences. Generating controllable videos by learning the dynamical system is an important yet underexplored topic in the computer vision…
Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…
Human action analysis and understanding in videos is an important and challenging task. Although substantial progress has been made in past years, the explainability of existing methods is still limited. In this work, we propose a novel…
Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current…
Generating coherent long-form video sequences from discrete text prompts remains challenging due to difficulties in maintaining temporal coherence, semantic consistency, and scene-action continuity across segments. We propose a novel…
Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…
Despite tremendous recent progress, generative video models still struggle to capture real-world motion, dynamics, and physics. We show that this limitation arises from the conventional pixel reconstruction objective, which biases models…
Image-based visual-language (I-VL) pre-training has shown great success for learning joint visual-textual representations from large-scale web data, revealing remarkable ability for zero-shot generalisation. This paper presents a simple but…
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time…
Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…
Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into…
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…
Learning transferable and domain adaptive feature representations from videos is important for video-relevant tasks such as action recognition. Existing video domain adaptation methods mainly rely on adversarial feature alignment, which has…
Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…
We present PhysGen, a novel image-to-video generation method that converts a single image and an input condition (e.g., force and torque applied to an object in the image) to produce a realistic, physically plausible, and temporally…