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Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…

Software Engineering · Computer Science 2022-11-04 Dhia Elhaq Rzig , Nafees Iqbal , Isabella Attisano , Xue Qin , Foyzul Hassan

Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

Software Engineering · Computer Science 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

People with visual impairments face numerous challenges in their daily lives, including mobility, access to information, independent living, and employment. Artificial Intelligence (AI) with Computer Vision (CV) has the potential to improve…

Human-Computer Interaction · Computer Science 2024-07-26 Saidarshan Bhagat , Padmaja Joshi , Avinash Agarwal , Shubhanshu Gupta

Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681…

Cryptography and Security · Computer Science 2025-07-25 Yifan Xu , Jinfu Chen , Zhenyu Qi , Huashan Chen , Junyi Wang , Pengfei Hu , Feng Liu , Sen He

Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…

Human-Computer Interaction · Computer Science 2024-11-08 Kathrin Gerling , Anna-Lena Meiners , Louisa Schumm , Jan Rixen , Marvin Wolf , Zeynep Yildiz , Dmitry Alexandrovsky , Merlin Opp

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

Human-Computer Interaction · Computer Science 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate…

Human-Computer Interaction · Computer Science 2025-02-17 Kexin Zhang , Edward Glenn Scott Spencer , Abijith Manikandan , Andric Li , Ang Li , Yaxing Yao , Yuhang Zhao

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…

Human-Computer Interaction · Computer Science 2023-04-27 Chris Creed , Maadh Al-Kalbani , Arthur Theil , Sayan Sarcar , Ian Williams

The increasing availability and diversity of virtual reality (VR) applications highlighted the importance of their usability. Function-oriented VR applications posed new challenges that are not well studied in the literature. Moreover, user…

Human-Computer Interaction · Computer Science 2019-02-27 Wenting Wang , Jinghui Cheng , Jin L. C. Guo

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…

Human-Computer Interaction · Computer Science 2022-08-18 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence…

Human-Computer Interaction · Computer Science 2022-08-25 Kexin Zhang , Elmira Deldari , Zhicong Lu , Yaxing Yao , Yuhang Zhao

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Kaylah Myranda Nicholson , Yusuf Khadir , Andrea Stevenson Won , Shiri Azenkot

There is a lack of virtual reality (VR) user studies that have been conducted involving people with vision/hearing impairments. This is due to the difficulty of recruiting participants and the accessibility barriers of VR devices. Based on…

Human-Computer Interaction · Computer Science 2025-04-11 Wenge Xu , Craig Anderton , Kurtis Weir , Arthur Theil

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham
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