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Egocentric video reasoning centers on an unobservable agent behind the camera who dynamically shapes the environment, requiring inference of hidden intentions and recognition of fine-grained interactions. This core challenge limits current…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Baoqi Pei , Yifei Huang , Jilan Xu , Yuping He , Guo Chen , Fei Wu , Yu Qiao , Jiangmiao Pang

The scale and diversity of demonstration data required for imitation learning is a significant challenge. We present EgoMimic, a full-stack framework which scales manipulation via human embodiment data, specifically egocentric human videos…

Robotics · Computer Science 2024-11-01 Simar Kareer , Dhruv Patel , Ryan Punamiya , Pranay Mathur , Shuo Cheng , Chen Wang , Judy Hoffman , Danfei Xu

Temporal action localization (TAL) is a task of identifying a set of actions in a video, which involves localizing the start and end frames and classifying each action instance. Existing methods have addressed this task by using predefined…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Tae-Kyung Kang , Gun-Hee Lee , Seong-Whan Lee

Sharing virtual content among multiple smart glasses wearers is an essential feature of a seamless Collaborative Augmented Reality experience. To enable the sharing, local coordinate systems of the underlying 6D ego-pose trackers, running…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Branislav Micusik , Georgios Evangelidis

To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Gabriele Goletto , Mirco Planamente , Barbara Caputo , Giuseppe Averta

Human and environment sensing are two important topics in Computer Vision and Graphics. Human motion is often captured by inertial sensors, while the environment is mostly reconstructed using cameras. We integrate the two techniques…

Computer Vision and Pattern Recognition · Computer Science 2023-05-03 Xinyu Yi , Yuxiao Zhou , Marc Habermann , Vladislav Golyanik , Shaohua Pan , Christian Theobalt , Feng Xu

Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and…

Robotics · Computer Science 2026-05-29 Zhi Wang , Botao He , Kelin Yu , Seungjae Lee , Ruohan Gao , Furong Huang , Yiannis Aloimonos

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align…

Understanding a person's behavior from their 3D motion is a fundamental problem in computer vision with many applications. An important component of this problem is 3D Temporal Action Localization (3D-TAL), which involves recognizing what…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Jiankai Sun , Bolei Zhou , Michael J. Black , Arjun Chandrasekaran

This paper addresses the problem of anticipating the next-active-object location in the future, for a given egocentric video clip where the contact might happen, before any action takes place. The problem is considerably hard, as we aim at…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Sanket Thakur , Cigdem Beyan , Pietro Morerio , Vittorio Murino , Alessio Del Bue

Touch holds a pivotal position in enhancing the perceptual and interactive capabilities of both humans and robots. Despite its significance, current tactile research mainly focuses on visual and tactile modalities, overlooking the language…

Robotics · Computer Science 2024-06-07 Ning Cheng , Changhao Guan , Jing Gao , Weihao Wang , You Li , Fandong Meng , Jie Zhou , Bin Fang , Jinan Xu , Wenjuan Han

We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Huiyu Wang , Mitesh Kumar Singh , Lorenzo Torresani

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Boxiao Pan , Bokui Shen , Davis Rempe , Despoina Paschalidou , Kaichun Mo , Yanchao Yang , Leonidas J. Guibas

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

Spatiotemporal video grounding aims to localize target entities in videos based on textual queries. While existing research has made significant progress in exocentric videos, the egocentric setting remains relatively underexplored, despite…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Shuo Liang , Yiwu Zhong , Zi-Yuan Hu , Yeyao Tao , Liwei Wang

Egocentric Interactive hand-object segmentation (EgoIHOS) requires the segmentation of hands and interacting objects in egocentric images, which is crucial for understanding human behavior in assistive systems. Previous methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yuejiao Su , Yi Wang , Lap-Pui Chau

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Translating third-person views into first-person views…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Junho Park , Andrew Sangwoo Ye , Taein Kwon

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Keyang Zhou , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…

Machine Learning · Computer Science 2026-04-10 Qiance Tang , Ziqi Wang , Jieyu Lin , Ziyun Li , Barbara De Salvo , Sai Qian Zhang
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