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Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

Recent work suggests that large language models may implicitly learn world models. How should we assess this possibility? We formalize this question for the case where the underlying reality is governed by a deterministic finite automaton.…

Computation and Language · Computer Science 2024-11-12 Keyon Vafa , Justin Y. Chen , Ashesh Rambachan , Jon Kleinberg , Sendhil Mullainathan

In modern machine (ML) learning systems, Transformer-based architectures have achieved milestone success across a broad spectrum of tasks, yet understanding their operational mechanisms remains an open problem. To improve the transparency…

Machine Learning · Computer Science 2024-06-11 Yihao Zhang , Zeming Wei , Meng Sun

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

Recurrent Neural Networks (RNNs) have achieved tremendous success in processing sequential data, yet understanding and analyzing their behaviours remains a significant challenge. To this end, many efforts have been made to extract finite…

Computation and Language · Computer Science 2023-06-27 Zeming Wei , Xiyue Zhang , Yihao Zhang , Meng Sun

World models predict future transitions from observations and actions. Existing works predominantly focus on image generation only. Visual feature-based world models, on the other hand, predict future visual features instead of raw video…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Xinyu Zhang , Zhengtong Xu , Yutian Tao , Yeping Wang , Yu She , Abdeslam Boularias

We present a framework for the unsupervised learning of neurosymbolic encoders, which are encoders obtained by composing neural networks with symbolic programs from a domain-specific language. Our framework naturally incorporates symbolic…

Machine Learning · Computer Science 2022-12-22 Eric Zhan , Jennifer J. Sun , Ann Kennedy , Yisong Yue , Swarat Chaudhuri

Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from…

Artificial Intelligence · Computer Science 2025-11-21 Wasu Top Piriyakulkij , Yichao Liang , Hao Tang , Adrian Weller , Marta Kryven , Kevin Ellis

Cognitive scientists believe adaptable intelligent agents like humans perform reasoning through learned causal mental simulations of agents and environments. The problem of learning such simulations is called predictive world modeling.…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Robin Karlsson , Alexander Carballo , Keisuke Fujii , Kento Ohtani , Kazuya Takeda

We propose a set of precise criteria for saying a neural net learns and uses a "world model." The goal is to give an operational meaning to terms that are often used informally, in order to provide a common language for experimental…

Artificial Intelligence · Computer Science 2025-07-30 Kenneth Li , Fernanda Viégas , Martin Wattenberg

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

A World Model is a generative model used to simulate an environment. World Models have proven capable of learning spatial and temporal representations of Reinforcement Learning environments. In some cases, a World Model offers an agent the…

Machine Learning · Computer Science 2021-09-20 Zac Wellmer , James T. Kwok

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Siqiao Huang , Partha Kaushik , Michael Chen , Hengkai Pan , Kaiwen Geng , Omar Chehab , Fernando Moreno-Pino , Max Simchowitz

The concept of world models has garnered significant attention due to advancements in multimodal large language models such as GPT-4 and video generation models such as Sora, which are central to the pursuit of artificial general…

In computer vision applications, such as domain adaptation (DA), few shot learning (FSL) and zero-shot learning (ZSL), we encounter new objects and environments, for which insufficient examples exist to allow for training "models from…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Pengkai Zhu , Hanxiao Wang , Venkatesh Saligrama

A world model is an AI system that simulates how an environment evolves under actions, enabling planning through imagined futures rather than reactive perception. Current world models, however, suffer from visual conflation: the mistaken…

Artificial Intelligence · Computer Science 2026-01-23 Zhikang Chen , Tingting Zhu

Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player…

Machine Learning · Computer Science 2021-03-11 Abhijeet Krishnan , Aaron Williams , Chris Martens

Abstract models of system-level behaviour have applications in design exploration, analysis, testing and verification. We describe a new algorithm for automatically extracting useful models, as automata, from execution traces of a HW/SW…

Formal Languages and Automata Theory · Computer Science 2020-05-06 Natasha Yogananda Jeppu , Tom Melham , Daniel Kroening , John O'Leary

Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Franciszek Szewczyk , Gilles Louppe , Matthia Sabatelli
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