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Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

Rapidly advancing AR technologies are in a unique position to directly mediate between the human brain and the physical world. Though this tight coupling presents tremendous opportunities for human augmentation, it also presents new risks…

Cryptography and Security · Computer Science 2018-06-28 Stefano Baldassi , Tadayoshi Kohno , Franziska Roesner , Moqian Tian

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

An open-close door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "opening" and "closing" tunnels set the gadget's state to open and closed, respectively, while the "traverse" tunnel can…

Computational Complexity · Computer Science 2026-03-17 MIT Gadgets Group , Jeffrey Bosboom , Erik D. Demaine , Jenny Diomidova , Dylan Hendrickson , Hayashi Layers , Jayson Lynch

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

Human-Computer Interaction · Computer Science 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the…

Human-Computer Interaction · Computer Science 2024-07-04 Rui Xavier , José Luís Silva , Rodrigo Ventura , Joaquim Jorge

Since 2014, we have been conducting experiments based on a multidisciplinary collaboration between specialists in theatrical staging and researchers in virtual reality, digital art, and video games. This team focused its work on the…

Human-Computer Interaction · Computer Science 2024-07-18 Georges Gagneré , Cédric Plessiet , Rémy Sohier

MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

The ability to focus one's attention underlies success in many everyday tasks, but voluntary attention cannot be sustained for a long period of time. Several studies indicate that attention training using computer-based exercises can lead…

Human-Computer Interaction · Computer Science 2019-07-11 Minkesh Asati , Taizo Miyachi

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing…

Virtual reality (VR) environments have greatly expanded opportunities for immersive exploration, yet physically navigating these digital spaces remains a significant challenge. In this paper, we present the conceptual framework of NAVIS…

Human-Computer Interaction · Computer Science 2024-11-11 Zhixun Lin , Wei He , Xinyi Liu , Mingchen Ye , Xiang Li , Ge Lin Kan

There have been a resurge lately on virtual therapy and other virtual- and tele-medicine services due to the new normal of practicing 'shelter at home'. In this paper, we propose a creative drawing game for virtual therapy and investigate…

Human-Computer Interaction · Computer Science 2020-10-19 Lauren Baron , Brian Cohn , Roghayeh Barmaki

We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans…

Robotics · Computer Science 2023-10-16 Simar Kareer , Naoki Yokoyama , Dhruv Batra , Sehoon Ha , Joanne Truong

We use an immersive virtual reality environment to explore the intricate social cues that underlie non-verbal communication involved in a pedestrian's crossing decision. We "hack" non-verbal communication between pedestrian and vehicle by…

Human-Computer Interaction · Computer Science 2019-04-04 Henri Schmidt , Jack Terwilliger , Dina AlAdawy , Lex Fridman

We present a virtual reality (VR) experience that creates a research-grade benchmark in assessing patients with active upper-limb tremor, while simultaneously offering the opportunity for patients to engage with VR experiences without their…

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