English
Related papers

Related papers: Puppeteer: Rig and Animate Your 3D Models

200 papers

The properties and applications of auxetics have been widely explored in the past years. Through proper utilization of auxetic structures, designs with unprecedented mechanical and structural behaviors can be produced. Taking advantage of…

Robotics · Computer Science 2021-04-01 Shuai Liu , Sheeraz Athar , Michael Yu Wang

We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike previous methods that predict bone positions represented as two…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Jingfeng Guo , Jian Liu , Jinnan Chen , Shiwei Mao , Changrong Hu , Puhua Jiang , Junlin Yu , Jing Xu , Qi Liu , Lixin Xu , Zhuo Chen , Chunchao Guo

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical…

Robotics · Computer Science 2026-05-20 Anh-Quan Pham

Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Brian Nlong Zhao , Jiajun Wu , Shangzhe Wu

We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gayal Kuruppu , Bumuthu Dilshan , Shehan Samarasinghe , Nipuna Madhushan , Ranga Rodrigo

We present a system to recover the 3D shape and motion of a wide variety of quadrupeds from video. The system comprises a machine learning front-end which predicts candidate 2D joint positions, a discrete optimization which finds…

Computer Vision and Pattern Recognition · Computer Science 2018-11-15 Benjamin Biggs , Thomas Roddick , Andrew Fitzgibbon , Roberto Cipolla

We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such…

Graphics · Computer Science 2024-02-27 Xiao Zhan , Rao Fu , Daniel Ritchie

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Honglin Chen , Karran Pandey , Rundi Wu , Matheus Gadelha , Yannick Hold-Geoffroy , Ayush Tewari , Niloy J. Mitra , Changxi Zheng , Paul Guerrero

The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Dimitrios S. Alexiadis , Anargyros Chatzitofis , Nikolaos Zioulis , Olga Zoidi , Georgios Louizis , Dimitrios Zarpalas , Petros Daras

Understanding and manipulating articulated objects, such as doors and drawers, is crucial for robots operating in human environments. We wish to develop a system that can learn to articulate novel objects with no prior interaction, after…

Robotics · Computer Science 2024-05-03 Harry Zhang , Ben Eisner , David Held

Interacting with real-world cluttered scenes pose several challenges to robotic agents that need to understand complex spatial dependencies among the observed objects to determine optimal pick sequences or efficient object retrieval…

Robotics · Computer Science 2024-12-23 Paolo Rabino , Tatiana Tommasi

Planning with learned dynamics models offers a promising approach toward versatile real-world manipulation, particularly in nonprehensile settings such as pushing or rolling, where accurate analytical models are difficult to obtain.…

Robotics · Computer Science 2026-05-15 Zhuoyun Zhong , Seyedali Golestaneh , Constantinos Chamzas

This article introduces Lester, a novel method to automatically synthetise retro-style 2D animations from videos. The method approaches the challenge mainly as an object segmentation and tracking problem. Video frames are processed with the…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Ruben Tous

We propose a new framework for creating and easily manipulating 3D models of arbitrary objects using casually captured videos. Our core ingredient is a novel hierarchy deformation model, which captures motions of objects with a…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Subin Jeon , In Cho , Minsu Kim , Woong Oh Cho , Seon Joo Kim

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Markerless methods for animal posture tracking have been rapidly developing recently, but frameworks and benchmarks for tracking large animal groups in 3D are still lacking. To overcome this gap in the literature, we present 3D-MuPPET, a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Urs Waldmann , Alex Hoi Hang Chan , Hemal Naik , Máté Nagy , Iain D. Couzin , Oliver Deussen , Bastian Goldluecke , Fumihiro Kano

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Tianshan Zhang , Zeyu Zhang , Hao Tang