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In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods either require bulky device setups for capturing hand gestures…

Human-Computer Interaction · Computer Science 2024-09-23 Xinshuang Liu , Yizhong Zhang , Xin Tong

Hand-drawn maps can be used to convey navigation instructions between humans and robots in a natural and efficient manner. However, these maps can often contain inaccuracies such as scale distortions and missing landmarks which present…

Robotics · Computer Science 2025-04-30 Aaron Hao Tan , Angus Fung , Haitong Wang , Goldie Nejat

This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored ungrounded weight simulation and pneumatic feedback, their…

Graphics · Computer Science 2026-01-28 Joffrey Guilmet , Suzanne Sorli , Diego Vilela Monteiro

In-hand dexterous telemanipulation requires not only precise remote motion control of the robot but also effective haptic feedback to the human operator to ensure stable and intuitive interactions between them. Most existing haptic devices…

Robotics · Computer Science 2025-04-15 Haoyang Wang , Haoran Guo , He Ba , Zhengxiong Li , Lingfeng Tao

Many robotic hands currently rely on extremely dexterous robotic fingers and a thumb joint to envelop themselves around an object. Few hands focus on the palm even though human hands greatly benefit from their central fold and soft surface.…

Robotics · Computer Science 2024-04-15 Sandra Q. Liu , Edward H. Adelson

In this paper, we propose and evaluate a novel human-machine interface (HMI) for controlling a standing mobility vehicle or person carrier robot, aiming for a hands-free control through upper-body natural postures derived from gaze tracking…

Robotics · Computer Science 2022-12-15 Yang Chen , Diego Paez-Granados , Hideki Kadone , Kenji Suzuki

Imitation learning relies on high-quality demonstrations, and teleoperation is a primary way to collect them, making teleoperation interface choice crucial for the data. Prior work mainly focused on static tasks, i.e., discrete, segmented…

Robotics · Computer Science 2026-01-21 Yijun Zhou , Muhan Hou , Kim Baraka

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zekai Deng , Ye Shi , Kaiyang Ji , Lan Xu , Shaoli Huang , Jingya Wang

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Event camera shows great potential in 3D hand pose estimation, especially addressing the challenges of fast motion and high dynamic range in a low-power way. However, due to the asynchronous differential imaging mechanism, it is challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Jianping Jiang , Jiahe Li , Baowen Zhang , Xiaoming Deng , Boxin Shi

The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…

Shared control in teleoperation for providing robot assistance to accomplish object manipulation, called telemanipulation, is a new promising yet challenging problem. This has unique challenges--on top of teleoperation challenges in…

Robotics · Computer Science 2025-04-02 Michael Bowman , Jiucai Zhang , Xiaoli Zhang

User interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision language models (VLMs) with tool invocation suggest these models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Daeheon Jeong , Seoyeon Byun , Kihoon Son , Dae Hyun Kim , Juho Kim

Mobile and wearable interfaces and interaction paradigms are highly constrained by the available screen real estate, and the computational and power resources. Although there exist many ways of displaying information to mobile users,…

Human-Computer Interaction · Computer Science 2019-11-14 Kirill A. Shatilov , Dimitris Chatzopoulos , Lik-Hang Lee , Pan Hui

We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

Indoor mobile robot navigation requires fast responsiveness and robust semantic understanding, yet existing methods struggle to provide both. Classical geometric approaches such as SLAM offer reliable localization but depend on detailed…

Robotics · Computer Science 2026-01-30 Joonhee Lee , Hyunseung Shin , Jeonggil Ko

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human…

Human-Computer Interaction · Computer Science 2026-03-12 Esen K. Tütüncü , Mar Gonzalez-Franco , Khushman Patel , Eric J. Gonzalez

Virtual borders are employed to allow humans the interactive and flexible restriction of their mobile robots' workspaces in human-centered environments, e.g. to exclude privacy zones from the workspace or to indicate certain areas for…

Robotics · Computer Science 2019-10-29 Dennis Sprute , Klaus Tönnies , Matthias König

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang