English

World Mouse: Exploring Interactions with a Cross-Reality Cursor

Human-Computer Interaction 2026-03-12 v1

Abstract

As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natural" inputs has its trade-offs: touch is limited by human reach and fatigue, while gaze often lacks the precision for fine interaction. To bridge this gap, we introduce World Mouse, a cross-reality cursor that reinterprets the familiar 2D desktop mouse for complex 3D scenes. The system is driven by two core mechanisms: within-object interaction, which uses surface normals for precise cursor placement, and between-object navigation, which leverages interpolation to traverse empty space. Unlike previous virtual-only approaches, World Mouse leverages semantic segmentation and mesh reconstruction to treat physical objects as interactive surfaces. Through a series of prototypes, including object manipulation and screen-to-world transitions, we illustrate how cross-reality cursors may enable seamless interactions across real and virtual environments.

Keywords

Cite

@article{arxiv.2603.10984,
  title  = {World Mouse: Exploring Interactions with a Cross-Reality Cursor},
  author = {Esen K. Tütüncü and Mar Gonzalez-Franco and Khushman Patel and Eric J. Gonzalez},
  journal= {arXiv preprint arXiv:2603.10984},
  year   = {2026}
}

Comments

7 pages, 4 figures. CHI '26, April 13-17, 2026, Barcelona, Spain

R2 v1 2026-07-01T11:15:02.693Z