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Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of…

Information Theory · Computer Science 2025-10-17 Caolu Xu , Zhiyong Chen , Meixia Tao , Li Song , Wenjun Zhang

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma

3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Chi-Shiang Gau , Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Tara Javidi

Arbitrary-scale super-resolution (ASSR) aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs with arbitrary upsampling factors using a single model, addressing the limitations of traditional SR methods constrained…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Long Peng , Anran Wu , Wenbo Li , Peizhe Xia , Xueyuan Dai , Xinjie Zhang , Xin Di , Haoze Sun , Renjing Pei , Yang Wang , Yang Cao , Zheng-Jun Zha

Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match…

Robotics · Computer Science 2024-10-10 Xinyi Liu , Tianyi Zhang , Matthew Johnson-Roberson , Weiming Zhi

Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D…

Graphics · Computer Science 2025-05-09 Xinran Yang , Donghao Ji , Yuanqi Li , Jie Guo , Yanwen Guo , Junyuan Xie

3D Gaussian Splatting (3D GS) has gained popularity due to its faster rendering speed and high-quality novel view synthesis. Some researchers have explored using 3D GS for reconstructing driving scenes. However, these methods often rely on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Yixiong Huo , Guangfeng Jiang , Hongyang Wei , Ji Liu , Song Zhang , Han Liu , Xingliang Huang , Mingjie Lu , Jinzhang Peng , Dong Li , Lu Tian , Emad Barsoum

Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individual pixels. Yet, many of these low-level raw pixel readings…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Ignacio Alzugaray , Riku Murai , Andrew Davison

All things in the world are interconnected, the only difference is the strength of their connections.Particle swarm optimization(PSO) simulates the foraging behavior of a flock of birds, information is transmitted to quickly find the…

Optimization and Control · Mathematics 2025-09-01 Liguo Yuan

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving which can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Huasong Han , Kaixuan Zhou , Xiaoxiao Long , Yusen Wang , Chunxia Xiao

Modeling and understanding the 3D world is crucial for various applications, from augmented reality to robotic navigation. Recent advancements based on 3D Gaussian Splatting have integrated semantic information from multi-view images into…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Xingrui Wang , Cuiling Lan , Hanxin Zhu , Zhibo Chen , Yan Lu

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yuanyuan Gao , Yalun Dai , Hao Li , Weicai Ye , Junyi Chen , Danpeng Chen , Dingwen Zhang , Tong He , Guofeng Zhang , Junwei Han

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a…

Robotics · Computer Science 2025-04-09 Liren Jin , Xingguang Zhong , Yue Pan , Jens Behley , Cyrill Stachniss , Marija Popović

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yikun Wang , Yujie Wan , Wei Zuo , Shuai Wang , Yik-Chung Wu , Chengzhong Xu , Huseyin Arslan

3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent images. While 3D-GS has been extended to scientific…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-16 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

Federated learning faces challenges due to the heterogeneity in data volumes and distributions at different clients, which can compromise model generalization ability to various distributions. Existing approaches to address this issue based…

Machine Learning · Computer Science 2024-11-13 Zhishuai Guo , Tianbao Yang

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Zhuoxiao Li , Shanliang Yao , Taoyu Wu , Yong Yue , Wufan Zhao , Rongjun Qin , Angel F. Garcia-Fernandez , Andrew Levers , Xiaohui Zhu

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Zhihao Liang , Qi Zhang , Ying Feng , Ying Shan , Kui Jia

Tracking the 6DoF pose of unknown objects in monocular RGB video sequences is crucial for robotic manipulation. However, existing approaches typically rely on accurate depth information, which is non-trivial to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Zhiyuan Chen , Fan Lu , Guo Yu , Bin Li , Sanqing Qu , Yuan Huang , Changhong Fu , Guang Chen
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