Related papers: Empowering Children to Create AI-Enabled Augmented…
Augmented Reality (AR) is a powerful perceptual technology that can alter what users see, hear, feel, and experience throughout their daily lives. When combined with the speed and flexibility of context-aware generative AI, the power is…
Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…
Generative AI in Virtual Reality offers the potential for collaborative object-building, yet challenges remain in aligning AI contributions with user expectations. In particular, users often struggle to understand and collaborate with AI…
Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…
Children are the builders of the future and crucial to how the technologies around us develop. They are not voters but are participants in how the public spaces in a city are used. Through a workshop designed around kids of age 9-12, we…
This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…
Personas are a valuable tool for discussing accessibility requirements in software design and development practices. However, the use of personas for accessibility-focused requirements elicitation in VR projects remains limited and is…
Young people are major consumers of Augmented Reality (AR) tools like Pok\'emon GO, but they rarely engage in creating these experiences. Creating with technology gives young people a platform for expressing themselves and making social…
Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…
The AR 3D book has shown significant potential in enhancing students' learning outcomes. However, the creation process of 3D books requires a significant investment of time, effort, and specialized skills. Thus, in this paper, we first…
Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…
While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…
Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of…
Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…
Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…
Context-aware AR instruction enables adaptive and in-situ learning experiences. However, hardware limitations and expertise requirements constrain the creation of such instructions. With recent developments in Generative Artificial…
Advancements in augmented reality (AR) technologies offer immense potential for mobile experiences. However, most commercial and educational AR systems assume a baseline of predictable user behavior and stationary interaction. Preschoolers…
Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…
This research delves into the intersection of illustration art and artificial intelligence (AI), focusing on how illustrators engage with AI agents that embody their original characters (OCs). We introduce 'ORIBA', a customizable AI chatbot…